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Fizz Build Guide by dparekh22

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author dparekh22

Gone Fishin'

dparekh22 Last updated on November 3, 2015
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Team 1

Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 25

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Fizz with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Twisted Fate You will send this cowboy packing his bags home.
1
Morgana All in her.
1
Veigar Not a problem.
1
Vel'Koz Tips for vel. Dodge his stuff. when he ulties all you have to do is ulti and q him because you will end up behind him and then nothing hits you.
Table of Contents
Guide Top

Introduction

Hello! My summoner is DParekh22 and I am currently a Plat Fizz main. I have been playing Fizz since level 20 and he is one of my favorite champs because of his mobility and versatility. I have literally played him in every lane in a ranked game except ADC.This is actually the only video I have of my game play with Fizz sadly, hopefully I will post more later. Scroll down for match history.


Guide Top

Pros/Cons

Pros:
-Fun champion
-Good for solo queue
-High mobility
-High damage output
-Good escapes/engages

Cons:
-Hard early game
-Does need to be fed (Whether in farm or kills) to be useful
-Melee/All in


Guide Top

Abilities

Passive:

Fizz's dexterity allows him to ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from auto attacks.

Q:

Active: Fizz dashes a fixed distance in the direction of the target enemy unit, dealing physical damage and magic damage. The physical damage applies on-hit effects and the magic damage applies on-ability effects.

Physical Damage: 100% AD

Magic Damage:10/25/40/55/70 (+0.3 ability power) magic damage

W:

Passive: Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that is increased based on a percentage of the target's missing health. This effect does not stack and multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters.

Total Magic damage: 10/20/30/40/50 (+0.0 ability power) + 4/5/6/7/8% missing health) as magic damage

Active: Fizz's autoattacks are empowered for the next 3 seconds, dealing additional magic damage on-hit.

Magic damage: 20/30/40/50/60 (+0.45 ability power) over 3 seconds

E:

Active: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.
If Fizz does not use Trickster, he will slam the ground below him, dealing magic damage and slowing nearby enemies within 330 range for 2 seconds.

Magic damage: 70 / 120 / 170 / 220 / 270 (+ 75% AP)

Slow: 40 / 45 / 50 / 55 / 60%

Trickster Range: 400
Active: Fizz hops off from his trident to a nearby location, dealing magic damage to nearby enemies within 270 range. Trickster does not apply a slow.

Magic damage: 70 / 120 / 170 / 220 / 270 (+ 75% AP)

R:

Active: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The fish will slow and reveal any enemy champion it is attached to.

Slow: 50 / 60 / 70%

Regardless of position, after 1.5 seconds, a Shark will come out from the earth to eat the fish, dealing magic damage to all enemies within 250 range. The target is knocked up for 1 second, and all other enemies hit are knocked away from the center. All enemies hit are slowed for 1.5 seconds afterwards.

NEW : SHARKS MAKE EVERYTHING BETTER : Fizz's damage against the tagged champion is increased by +20% for 6 seconds. Chum the Waters is not affected by this bonus.

Magic damage: 200 / 325 / 450 (+ 100% AP)