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prime

Build Guide by golden bee

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author golden bee

GP-Captain Morgan the Gypsy Dancer

golden bee Last updated on November 22, 2010
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Ability Sequence

3
7
10
12
14
Ability Key Q
2
4
5
8
9
Ability Key W
1
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


So this build is built with denying in mind. I deny whether mid or not. Mid is best. I stack phantom dancers for several reasons. 1) with dodge runes and ninja tabi you have awesome dodge. 2) you have lots of crit. 3) you have lots of speed. I figure dodge is preemptive armor, and I think the movement speed is helpful for protecting towers, entering team fights and jungle-ing. This build is essentially for GP the solo, all game. I enter team fights when I feel like I'm needed. When the other team is top I push bot. When the top tower is about to be hit by a load of creeps I protect it. This is GP as pure assassin, free-wheeling ***********er. He's fast, he's deadly. The only one GP has trouble with is tanky-tanks. If he goes up against some squishies he can take two or three.

That's it.

Blood thirster, after two phantom dancers gives you awesome regen.

Black cleaver is necessary for tanks.

Infinity edge is great but you could always get another phantom dancer too if you wanted.

Trade out meki and avarice blades when you need more slots. I usually stop needing meki about 17.

I figure **** crit. runes. You're gun have lots of crit. from phantom dancers you don't need them.

Masteries are simple. Get parley if you need to **** with someone. I usually max our scurvy because mid is a ***** and I want to stay in lane to deny. The main problem with GP is low mana. I try to stay alive as long as possible, to play it safe. I rarely try to gank the mid unless he's a scrub. After the initial lane-ing phase you should have some creep kills and be the highest leveled champ: dance *****.

Summoner spells are simple. Get exhaust/ignite. Pure gank-tastic. You don't need ghost. You can out run anyone unless you've been stunned more than once. (Because if you're stunned once you just scurvy that ****.) You don't need teleport cause you're fast as ****.