Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Gragas, The Local Drunk
-Very high CDR
-Fair AD and high AP
-Slow Movement Speed
-Useless if Stunned / Silenced
I made this build simply because this is how I play Gragas, and it's the build that works best for me.
Ok, so I'm starting with the Ruby Crystal to give me some extra survivability (as Gragas is, and will always be, a bit tanky). But it also boosts my passive, which gives 2% HP regen over 4 seconds for every spell i cast.
Next I'm going to turn my Ruby Crystal into a Catalyst the Protector. Obviosly for some extra mana and also it gives a nice HP / Mana regen for every lvl i gain, making it very usefull this early in the game.
When you have enough gold just turn that Catalyst the Protector into a Rod of Ages to start stacking that passive.
Now we need some Movement Speed to catch up with those enemies running of with 10HP so we buy the Boots of Speed. You could skip the Chain Vest that is our next item and upgrade the boots into Sorcerer's Shoes straight away.
Depending on how well you are doing. The Chain Vest should ofcourse be replaced with a Null-Magic Mantle if you are facing a strong AP team.
Now when you have a some AP, HP, Mana and Movement Speed we could either go with Mejai's Soulstealer if you're doing well or Rylai's Crystal Scepter if you are doing not that great.
Next we could either go with Zonya's Ring for more AP if you aren't being that focused or Warden's Mail if you are always the one being killed first in team-battles. (Skip this if you bought Null-Magic Mantle earlier.
But on the other hand the Active from Zonya's Ring could be winning the battle if the team ARE focusing you and don't realize you have popped the Active until it's too late and they are all dead from you're team-mates.
Our final item will be the Randuin's Omen due to it's being a simply amazing item.
Let's break down all the stuff you get from it:
+300 HP - Never bad to have health is it?
+80 Armor - More survivability..
25+ HP5 - Too get you're health up faster after that big battle and you don't feel like returning to the base.
Passive: 8% CDR - Spam thoose kegs!
Passive: 20% Chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. - Very nice if you are facing a Master Yi that's focusing you to slow his Attack Speed crippling fairly hard and also preventing them from running away.
Active: Slows movement speed and attack speed of surrounding units by 35% for 2 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown. - Very, very good in team-battles! Fatal for tanks trying to run away and it can also be used if the support are being nuked by any Attack Speed stacking champion.
This should be replaced with Banshee's Veil if facing a strong AP team.
I start off with Barrel Roll for both Drunken Rage and Body Slam are ******ed choices to start with. Then i go Drunken Rage twice, you might say "OMG NOOB, Get BARREL ROLL!! More DMG = Win!! :O". You might have a point there but taking that point in Drunken Rage will give you more mana gain and you can throw them barrels how much you want resulting in more harrasing. Yes, all you're arguments are invalid.
When you hit level 4 you want to grab that Body Slam. Now those "DAMAGE OMG" people must really loose it.. Sure we still have our mainspell at rank 1 but the reason is that at level 4 people will start going in for the kill, and you want to have a nice get-away (besides Ghost).
Besides, with rank 2 Drunken Rage you can spam Barrel Roll still dishing out fair damage.
After that you'r priority will be Barrel Roll. Grab Drunken Rage when Barrel Roll is un-available and Explosive Cask whenever you can.
Teleport:- Better zone control and to get to your allies faster.
Ghost:- Since you already have Body Slam to get away from / catch enemies you might think this wont be needed. But with Quickness (+3% Base Movement) and Haste in the Utility tree it gives a very nice boost that I enjoy alot when I'm playing.
1. Get the Golem Buff as much as you can. The CDR and Mana regen is much needed.
2. Throw the barrel behind you're enemy when harrasing. They usually run back when they see you're barrel comming towards them.
3. Predict the path of you're enemy, see more info at this link: CLICK ME
4. Avoid tower diving by doing this: CLICK ME
5. Spam Drunken Rage whenever you don't have 90%+ Mana making you able to stay in the lane much longer. (This also triggers Happy Hour so it gives both HP and Mana)
6. If you are running away and have Drunken Rage off CD, use it. It gives you both 26% reduced damage taken for 20 seconds and also the Happy Hour 2% health regen over 4 seconds.
7. Don't be afraid using Explosive Cask on creeps. It has a low CD without any CDR and with the items, runes you will be having with this build and the Golem Buff you will be able to spam it.
8. Have fun! ;)
My skills in paint are irrelevant.