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Gragas Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Gragas "AD/TANK"

Last updated on February 25, 2012
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Ability Sequence

4
14
15
17
18
Ability Key Q
2
3
5
7
9
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Chapter 1

Starting items should always be the same. the only difference i might change are the boots and when you get Warmogs or FoN. If their mostly Ad or their main damage is AD get Ninja Tabis instead and instead of a FoN a thornmail. If their pretty even when it comes to AD/AP champions Keep with a FoN and switch off (Depending on if you want more health or if their AP is just shreading you) Between Warmogs and FoN


Guide Top

Introduction

KK, This is my first build ever so don't hate on it much. I made this build because.... well just for the hell of it. I play AD/Tank Gragas a lot so I figured I'd post my build and see what you guys think of it. Please comment and tell me what you guys think of it


Guide Top

Skill Sequence

The reason why Drunken Rage is leveled up first because it helps a lot. Not only will you never run out of mana but you have increased Damage (also increases Body Slam damage) and Reduced Damage taken making you a harder hitter and a tank(hence AD/TANK)
Now body slam is your damage dealer as long as you use it correctly. It works well in a 1v1 fight but make sure you hit only the enemy champion. Its also a great escape mechanism when you go over trees and walls.
Barrel Roll I don't use to often. it doesn't do much dmg because you're not AP but it's still good to slow enemy attacks.
Finally Explosive Cask is great because it can bring them to you or away if your chasing or running away.


Guide Top

Runes

The reason for Greater Quintessence of Fortitude is for the early health and so you regen more from your passive helping you stay in lane longer.
Greater Mark of Desolation for the damage output so you deal more damage ofc
Greater Seal of Resilience: Armor what else is there to explain
Greater Glyph of Celerity: Drunken Rage is your main spell and with these glyphs you should have it on at all times and it also decreases the other spells.


Guide Top

Strategy

Early game: You start of with making sure Drunken Rage is on at all times. when engaging try to minimize the amount of units that are hit by Body Slam to deal the most damage to the enemy champion. around level 3 or 4 if you hit only the enemy hero and 3-4 auto attacks should kill them with Drunken Rage on. with drunken rage on its easier to last hit because your dealing more damage and enemy champions will do less damage to you.

Mid game: Start of with Drunken Rage again (if its not already on) and go in with a Body Slam, Immediately your Ulti or wait till they use up flash or ghost. and by then you should be able to Body Slam again usually for the kill.

End game: You are the initiater. Go in with your body slam then ulti immediately so separate the enemy champions. (try to bring their carries closer so your team came target him first while hitting the rest to the sides)


Guide Top

Pros / Cons

Pros:
Massive amount of health
good balanced damage
not mama dependent
Great ulti

Cons:
No good aoe for killing creeps