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Fiora Build Guide by koyomilikesbloods

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League of Legends Build Guide Author koyomilikesbloods

Grande Dame Fiora Laurent

koyomilikesbloods Last updated on December 24, 2015
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Ability Sequence

1
4
5
7
8
Ability Key Q
2
14
15
17
18
Ability Key W
3
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12


Guide Top

Welcome To Ms. Laurent's Class

Hello, and welcome to all who have stumbled upon this build. I'm going to attempt to show and explain the way that I play Fiora; outlining its strengths and weaknesses while doing so. Fiora is a very strong champion and is essentially the best duelist in the game. If played correctly, she will be impossible to best in a 1 va. 1 situation (even if she is a bit behind whoever she is versing), and is able to make the best possible outplays in a given situation.

Her AD scaling potential from abilities and basic attacks are intense and will often get to a point where she is just dealing too much damage to deal with. After getting passed her first two items, her power spikes immensely and she is able to deal a great amount of damage in a shockingly short amount of time. Her repost allows for some pretty game altering outplays that can mean the difference between dying instantly or getting Pentakill. That may be a bit exaggerated, but I honestly don't think that it's too far off.

Fiora is a champion that can teach you how to duel and trade in lane correctly. She is also the same champion that when the art of dueling and trading is mastered on, will be quite literally unstoppable in lane. The only way to counter this is with prediction and skill, which is often too hard to carry out since Fiora is simply just too fast for most of her opponents.

Fiora can hard carry a game quite easily since she really can't be matched by anyone when it comes to speed and damage; She can kill a Zed instantly before he has a chance to do any damage; She can one-shot a LeBlanc before she can land her quick and very high damage burst combo on her. The point is that she can easily out-damage anyone in the game when given even the slightest chance to do so. Even if she is shut down early, she can't be kept down all game and will eventually hit that very strong powerspike that will just automatically cause her to snowball out of control. This is great since it forces the enemy team to focus her while her team is doing tons of free damage to them, otherwise she just goes unchecked.


Guide Top

The Rune and Mastery Pages I Made

The Rune page that i constructed for this build is one that just great on Fiora in every way. On this rune page, I have:

9 Greater Mark of Attack Damage
9 Greater Seal of Armor
5 Greater Glyph of Cooldown Reduction
4 Greater Glyph of Magic Resist
and 3 Greater Quintessence of Attack Damage

These runes are pretty self explanatory in that they only really trying to scale Fiora's AD up as much as possible without sacrificing some pretty essential defensive stats. The only reason why there is CDR, a pretty significant amount of it I might add, instead of MR is because it's surprisingly helpful and she doesn't need much MR since the champions that go top are primarily AD scaling ones.

When playing ranked or draft pick, where you have a pretty good idea of who you will be laning against, you can make two separate rune pages that are dependent on what kind of damage the enemy top laner will be doing. If the enemy top laner is an AD champion, you go can just go the full 9 Greater Glyph of Cooldown Reduction. When facing an enemy top laner that scales with AP you can go the full 9 Greater Glyph of Magic Resist.

The AD champion that Fiora will face in the top lane are often reliant on cooldown reduction in order to spam their abilities, and giving her lots of CDR at the start of the game in this particular situation will make a very significant difference in lane. She is able to keep up with enemy top laners even without this large amount of starting CDR, but having it will just give her that edge over her enemy that can really mean something.

The AP champions that Fiora will face in the top lane will hurt after getting just the large piece of their first item. They don't hurt as much if she uses the proper protection by getting MR stats from runes. It's just the best thing to do in this situation and allows her to play more aggressively without being heavily penalized for doing so. Champions' MR doesn't scale per-level like armor does, and having all that you can can really be what makes or breaks the lane.


The Masteries that I've chosen for this page is something similar to what you would see on an AD carry except I opted for the extra damage to a target who is CC'd in any way instead of the extra damage for getting kills.

The BBCodes for masteries areen't completely updated for the preseason and I can't give you a visual diagram of the page. Instead, I'm just going to list the bridge and keystone masteries for each tree that I've used.

-Ferocity-


Fury Bridgstone; +4% attack speed
Feast Keystone; Killing a unit restores 20 HP (20 seconds cooldown)
Vampirism Bridgestone; 2% Lifesteal/Spellvamp
Opressor Keystone; Deal 2.5% more damage to a target who is CC'd
Battering Blows Bridgestone; 7% Bonus Armor Penetration
Warlord's Bloodlust Major Keystone; Critial Strikes heal for 15% of damage dealt and grand 20% bonus attack speed for 4 seconds (2 second cooldown)

-Resolve-


Unyielding Bridgestone; Grants 6% bonus Armor and Magic Resist
Tough Skin Keystone; You take 2 less damage from champion and monster basic attacks
Runic Armor Bridgestone; Makes all heals, life steal, and shields 8% more effective
wiki Perseverance Keystone; +50% health regeneration that increases to 200% when below 20% max health.

*You can get the tier 2 Resolve mastery Explorer instead of Tough Skin if you are confident in your ability to not die early in the game. Dying early in the game makes it a bit harder than it should be for Fiora to become strong, and Tough Skin helps remedy that. It doesn't scale at all passed early levels and is rendered useless while Explorer is an immensely useful mastery. I just put Tough Skin on here because it's the safer way to go, but I actually do use Explorer for this particular champion. She honestly doesn't really need Tough Skin in most cases, but there are some where it does help her a lot. It kinda just depends on the match-up.

The masteries in this page are meant to make Fiora a sustain monster that makes her almost meaningless to trade against since the damage that is done to her will just be healed back up in a matter of seconds. Feast, Warlord's Bloodlust , Vampirism , and Perseverance are the ones that make this monster possible by giving her very strong sustain stats. Feast gives her health back for killing minions, Vampirism gives her bonus natural lifesteal, and Perseverance give her lots of health regeneration that turns into a passive Warmog's Armor when she gets really low. Warlord's Bloodlust is something that synergizes very well with Fiora since she has an ability that guarantees a critical strike.

This mastery page is also trying to make her into someone that you can't trade against without taking tons of damage upon yourself. The main masteries that are responsible for this are Fury , Unyielding , Oppressor , Battering Blows , and Warlord's Bloodlust . Fury and Warlord's Bloodlust grand bonus attack speed for a potential 24% bonus attack speed. Unyielding gives Fiora extra defensive stats, making her more resistant to damage in a trade. Oppressor makes her deal more damage while a target is slowed which is a very strong mastery that synergizes well with Fiora's E, Bladework. Battering Blows gives her bonus armor penetration, something that is actually quite a bit stronger on her than most champions due to her high AD scaling and damage output at all points in the game. Warlord's Bloodlust is basically only used on Fiora because of her Bladework ability that guarantees that she critically strikes. Bladework and Warlord's Bloodlust used together will heal her for the crit damage that she does while also granting her a large attack speed bonus for the next few seconds.


Guide Top

The Items and Why

Going full AD on a champion that scales as well as Fiora does is very beneficial. Fiora being one of the few that are meant to do so only allows her to play to her strengths more effectively. In this section I'm going to list the items that I've chosen and why I made the choice. Some of the items on this build are obvious, but others may need some validation to convince people of it's strength.


Ravenous Hydra, one of Fiora's essential core items, one that she probably cannot live without, is the item that should be focused on first. I don't think that at any point in the game she should have just a Hydra and some Boots, but I do mean that after completing her Early Core Items she should build it.

Hydra's active is a very strong one that scales with the amount of AD that Fiora has at a given time. The active on this item deals damage to those in a radius around Fiora's maximum basic attack range. Those at the center take damage equal to 100% of her AD while those at the edge will take 60%. The damage one take is based on how close they are to the center.


The Black Cleaver is a really strong item on Fiora. It's not as strong as Trinity Force is in terms of the damage that she can possibly do, but it is just a bit stronger in terms of this build. It eliminates the need for a last whisperer item, gives her a considerable amount of health, scales her AD more than the latter would, and makes her nearly impossible to kite with it's Rage passive.

Cleaver also costs less gold than Trinity does and is able to more effective when it counts. I do like Tri better as an item than Cleaver, but on Fiora, it's just so much stronger. Trust me.


Mercury's Treads are the best set of boots that you can give Fiora since they make her extremely hard to kite and they give her what little magic resist she will probably ever need. I like these boots better than Ionian Boots of Lucidity on Fiora (I don't even see why some people would grab that on a champion that going to have lots of CDR anyways) simply because they provide more utility. The tenacity and MR are really what these boots are for and are literally the best choice for her even if she is playing against a full AD team. It's just the best set of boots for this champion.


Essence Reaver is a very strong item on Fiora since it turns critical chance into CDR and critical strikes into mana-refund. Since Bladework guarantees that Fiora critically strikes, she will never really be in need of any mana. The Major Keystone mastery that I've chosen for the page used in this build, Warlord's Bloodlust , lifesteals 15% of the damage dome from critical stikes. Essence Reaver basically turns Fiora into a Monster of Sustain.


Phantom Dancer is a really good item to use in this build mostly because of it's passive and critical strike stat. PD gives Fiora passive movement speed and the ability to ignore unit collision that is only active when near an enemy champion. It also makes a single enemy champion, the one that she is dueling, do 12% less damage to her for the next 10 seconds. This item is a perfect fit for this build.


IE is the last item that Fiora needs and is also the one that pushes her damage over the edge. I'm not sure if this item increases the damage of Bladework, but it doesn't really even need to. Every critical strike will hurt very very bad. Since she hits very fast (because of Warlord's Bloodlust , Fury , and Statikk Shiv), she will crit quite often and be able to deal large amounts of damage quite often.
She won't need any lifesteal since every 2 seocnds, when Warlord's Bloodlust is off of it's cooldown, she will have a total of 29% lifesteal. This is a crazy amount, that can't be rivaled by The Bloodthirster, but does make it so that it isn't needed and can be traded for more critical strike chance.

The reason why IE is the last purchase is because it's an item that is only really needed at the end. It can be purchased earlier, but that isn't necessary since other items provide better stats. ] IE's stats are only really super strong after having some crit chance prior since the measly 20% that you get from that item isn't that great.

Just listen to what I am telling you--trust me. I know what I'm talking about. It might not make sense by just me telling you but I guarantee that if you try it, you'll see what I'm talking about.