Jax Build Guide by BigHans
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
You may have heard that Jax is one of the most OP characters in the game. This is probably true, with his stun, mad ability to dodge and the ability to jump to enemies.
My guide will be going into more depth later on, but for now its just telling you the basics and how I build Jax.
It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.
Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.
Greater Mark of Attack Damage: more AD = more damage. + 26 health because of passive
Greater Seal of Armor: better sustain against AD carries
Greater Glyph of Attack Speed: simple, more attack speed
Greater Quintessence of Attack Damage again, more AD = more damage. + health
I go 26/3/0 for masteries.
Picking out all the physical attack damage, I do not see AP very useful in the masteries for jax and would rather put more points into physical damage which will give him a better boost of health.
Leap Strike: this first will allow you to catch up or get away from enemies a lot easier and could potentially save your *** early game.
Empower this second will give you a lot better damage output, and if timed correctly will essentially give you another free hit on the enemy.
Counter Strike this last as you only really use this for the stun, so putting one point into this first will give you the stun you need, I see not reason to max first or second.
Relentless Assault max this as you would any other ultimate
Flash this as it is one of the most op summoner spells in the game and you should be able to see why you would use it. it will save your *** on more than one occasion
Exhaust great for shutting down AD carries and give you an chance to catch up on enemies if need be. also Exhaust scales much better into late game than Ignite
Ghost i would choose this if you prefer it to Flash. it can serve useful catching up to enemies or getting to turrets.
Thanks for reading my very basic guide to Jax.
eventually I will get around to add and giving more detail
please comment, and if you do down vote please let me know why.