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Ezreal Build Guide by GrandmasterD

AD Carry GrandmistressD's Flexible Blue Ezreal - A Quick Guide

AD Carry GrandmistressD's Flexible Blue Ezreal - A Quick Guide

Updated on July 31, 2013
8.4
20
Votes
4
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League of Legends Build Guide Author GrandmasterD Build Guide By GrandmasterD 20 4 32,716 Views 61 Comments
20 4 32,716 Views 61 Comments League of Legends Build Guide Author GrandmasterD Ezreal Build Guide By GrandmasterD Updated on July 31, 2013
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1
aDaptor (24) | August 25, 2013 5:18am
Very nice guide, but I find no mr glyphs very risky...
And btw.. I have no probs last hitting with this build
1
No1s1aN | August 6, 2013 1:14pm
So after trying this my opinion is that this was good idea but, it's just too risky. Going more utility is blue build like but it's more risky. if u do bad at early you are going to have tough time, and this is very weak at early, i feel i am lacking damage. There was many times which i could have finished my lane opponent but i didn't have enough damage for that. Also if they have more than 1 ap champ you have to be extremely carefull or u got killed in team fight's too easily. (Unless you decide to build mr items earlier but i think that would mess up idea of this build.)
1
jhoijhoi (2053) | August 5, 2013 6:36am

McDonalds makes better hamburgers than your mother because they make more. Your logic is infallible.

lolwut, I missed this. My mother doesn't even like hamburgers, let alone make them, so your logic is like, undeniable.
1
GrandmasterD (531) | August 5, 2013 6:04am
Lohalal wrote:

Early game just too useless,no point on 2 lifesteal and one attack damage quint,and on CDR glyph runes too.You will have almost 40% CDR(or more) then why cooldown,and that 3 damage glyhp just bad,wrong runes


So you didn't read it and you have no idea what you're talking about. How wonderful. Luckily for me, I'm not the one whose ideas are actually bad.
1
Lohalal | August 5, 2013 5:36am
Voted -1
Early game just too useless,no point on 2 lifesteal and one attack damage quint,and on CDR glyph runes too.You will have almost 40% CDR(or more) then why cooldown,and that 3 damage glyhp just bad,wrong runes
1
emoriam (287) | August 4, 2013 3:03am
Voted +1
I really like the idea of creating suchlike short guides to get a short and crisp overview at the most important things.
1
Logarithm (49) | August 2, 2013 3:32pm



Most people aren't interested in the actual math hence I omitted it.


Those guys are probably *******s
1
fashionablellama (22) | August 2, 2013 7:07am
Voted +1
love it :)
1
GrandmasterD (531) | August 2, 2013 5:59am
Logarithm wrote:



Now put all this **** you wrote into the guide.


Most people aren't interested in the actual math hence I omitted it.
1
XeresAce (91) | August 1, 2013 8:53pm
Voted +1
Looks like it would work o3o
1
Logarithm (49) | August 1, 2013 7:23pm



If you could read, you would've read that it's a theorycraft rather than an actual guide. If it turns out that multiple people have success with this idea I'm willing to turn it into an actual guide. This formatting is easy to read and less wall-o-text-y than just typing it straight out would've been.

Your comment is as empty as you think my explanations are but let's dive in shall we?

Awareness

The total amount of experience necessary to reach level 18 is 19720; Awareness changes this to 18781. One wave is worth 288 + 24 per 3 min. Waves spawn every 30 seconds; so E(t) = 288 + 4t would describe the experience earnt (E(t)) in terms of 30 seconds.

Now ok, so how many waves do we need to reach level 18? Simple, sum of all those together. βˆ‘nt=1[288+4t] β‰₯ 19720. This yields 288n + 4 Γ— βˆ‘nt=1[t], which leads to 2n2 + 300n - 19720 β‰₯ 0. With Awareness we turn this into 2n2 + 300n - 18781 >= 0.

Solutions are, once more, simply high school math: ¼(-300 + √(3002+157760)) and ¼(-300 + √(3002+150248)). Therfore: n = 50 and na = 48. So Awareness saves us the experience of wave 49 and wave 50. Note that I didn't include the Siege minions and the Jungle monsters which only strenghten Awareness .

Havoc and Executioner






The difference it AD should clearly point out that we won't be needing Havoc and Executioner .

Pickpocket

25 autoattacks on an enemy champion is a free Sight Ward. 'Nuff said.


Nimble and/or Wanderer

Ezreal doesn't pick up a Statikk Shiv or a Phantom Dancer in this build. Yet both items grant % movespeed which is great for kiting, orbwalking and just getting around the map. Nimble balances out a portion of that, which is pretty good. It's not the greatest of masteries on Ezreal but it's definitely not bad. In lane it simply means that you can attack your opponent before they can strike you, which is very valuable.


Now put all this **** you wrote into the guide.
1
FalseoGod (316) | August 1, 2013 6:16pm
Voted +1
I hate trolls
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