Graves Build Guide by
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello people and welcome to my first guide.
For the first time featuring Graves The Outlaw
please dont tell me anything about my English cause im Dutch :)
Pros / Cons
What is so awesome about Graves?
Incredible Burst/Push Power.
Smoke Screen has good and variable uses
What is the bad side of Graves
Slow Base Attack Speed.
Short attack range
Well, at first u can pick the recommended runes that I suggested but we can talk about this ;)
Greater Mark of Desolation u want to get these to shred their armour to pieces :D
Greater Mark of Strength u want to get these to get early game and last hit power.
Greater Seal of Resilience to get some armour to prevent the enemy adc to do more damage to u then u do to him. And ofcourse we dont want this :3
Greater Seal of Fortitude to gain more Health which is pretty useful early game!
Pretty forward too same as Seals pretty much do U want sustain to keep in lane? Then U should get Greater Glyph of Warding to get magic resistance.
If U want some more base attack speed cause Graves is lacking of it in early game then U should get Greater Glyph of Alacrity
Straight forward if U know something about Attack Damage Carry's
U could choose Strength to boost ur Reds a bit but u can also choose to get some Desolation Quins
Of Course! We cant forget the Mastery page!
Well of course U get 21-9-0 but with the new season 3 mastery page u can decide on what u want to spend ur points cause I am gambling a bit with them too.
Ignite, this spell is currently becoming the most preferable spell to take as a ranged ad carry. The recent patch nerfed Heal enough that you should seriously consider taking Ignite instead. You can pop it on the AD carry and focus him down with your burst with his/her healer being unable to over-heal your burst.
Flash, as an AD Ranged carry you need the versatility in mobility that this spell provides you with. Just like with Exhaust this spell has so many possibilities. Use this spell to quickly close the gap for a finishing blow on a kill, for escaping unseen ganks, escaping out of a bad position (Over walls), dodging huge enemy spell nukes that would otherwise be devastating, and much more. I highly recommend taking this skill, especially for Ranked games.
Well as an ad carry u should be allways farming as long as u could to get a lead on the other ADC. but if these's a kill close by u should allways try to take it :)
Pros/Cons? (Green = Pros Red = Cons, obviously)
Leona Personal Fav
A big thanks to evrybody who upgrades this build and cheat sheet. It probably isnt the best but i tried to make it as good as possible. dont forget its my first guide on Mobafire :)