Graves Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author

Graves doin some work!

Last updated on December 5, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Hello people and welcome to my first guide.

For the first time featuring Graves The Outlaw
please dont tell me anything about my English cause im Dutch :)

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Pros / Cons

What is so awesome about Graves?

    Incredible Burst/Push Power.
    Quickdraw Chase/Escape
    Great Farmer.
    Smoke Screen has good and variable uses
SICK Skins

What is the bad side of Graves

    Slow Base Attack Speed.
No Hard CC
    Short attack range

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Well, at first u can pick the recommended runes that I suggested but we can talk about this ;)

First Red's

Greater Mark of Desolation u want to get these to shred their armour to pieces :D
Greater Mark of Strength u want to get these to get early game and last hit power.

Second Yellow's

Greater Seal of Resilience to get some armour to prevent the enemy adc to do more damage to u then u do to him. And ofcourse we dont want this :3
Greater Seal of Fortitude to gain more Health which is pretty useful early game!

Third Blue's

Pretty forward too same as Seals pretty much do U want sustain to keep in lane? Then U should get Greater Glyph of Warding to get magic resistance.

If U want some more base attack speed cause Graves is lacking of it in early game then U should get Greater Glyph of Alacrity

Straight forward if U know something about Attack Damage Carry's
U could choose Strength to boost ur Reds a bit but u can also choose to get some Desolation Quins

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Of Course! We cant forget the Mastery page!

Well of course U get 21-9-0 but with the new season 3 mastery page u can decide on what u want to spend ur points cause I am gambling a bit with them too.

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Ignite, this spell is currently becoming the most preferable spell to take as a ranged ad carry. The recent patch nerfed Heal enough that you should seriously consider taking Ignite instead. You can pop it on the AD carry and focus him down with your burst with his/her healer being unable to over-heal your burst.


Flash, as an AD Ranged carry you need the versatility in mobility that this spell provides you with. Just like with Exhaust this spell has so many possibilities. Use this spell to quickly close the gap for a finishing blow on a kill, for escaping unseen ganks, escaping out of a bad position (Over walls), dodging huge enemy spell nukes that would otherwise be devastating, and much more. I highly recommend taking this skill, especially for Ranked games.

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Well as an ad carry u should be allways farming as long as u could to get a lead on the other ADC. but if these's a kill close by u should allways try to take it :)

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Team Work

Pros/Cons? (Green = Pros Red = Cons, obviously)

Has a decent heal.

Has Amazing CC.

Is tanky so he won't be feeding your enemy.

Can knock over-committing enemies into tower range.

Can tower dive at level 6 with his ultimate.

Has long cooldowns on all abilities.

He can have trouble harassing the enemy due to his melee range. He can also be kited if he doesn't have his abilities on cooldown.

His Triumphant Roar while great for sustain is rather weak in a clutch situation compared to the heals of other supports such as Astral Blessing.

Aggressive supports, such as Alistar, can often rely on brush cover (dwelling within bushes) in order to zone and set up kills. If the enemy employs Sight Ward's these types of supports can suffer in effectiveness.

Leona Personal Fav


Has many great stuns.
Sets up kills incredibly easily.
Is tanky so she won't be feeding your enemy.
Can tower dive easily with how tanky she is.
Debuffs the enemy so that you do increased damage to them.
Has no heal.
Reliant on skill-shots.
She can have trouble harassing the enemy due to her melee range. She can also be kited if she doesn't have her abilities on cooldown.
Aggressive supports, such as Leona, can often rely on brush cover (dwelling within bushes) in order to zone and set up kills. If the enemy employs Sight Ward's these types of supports can suffer in effectiveness.

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Thank you!

A big thanks to evrybody who upgrades this build and cheat sheet. It probably isnt the best but i tried to make it as good as possible. dont forget its my first guide on Mobafire :)