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General Guide by RevenantBlade

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League of Legends Build Guide Author RevenantBlade

Graves/Fizz Experimental Data

RevenantBlade Last updated on May 19, 2014
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Team 1

Ability Sequence

1
4
5
8
11
Ability Key Q
2
7
10
13
15
Ability Key W
3
9
12
14
16
Ability Key E
6
17
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 6


Experimental

I have not had the chance to test these two builds out for either champion; this is just a general idea as to what I would be building towards once I have enough pages and own said champions. I've played and learned on Graves back from season 2; though I didn't own him nor have many if any runes for him. Fizz I've yet to play at all yet, but I based what's there off of some other examples I've seen, roughly. So do not take this as being the -best- there is out there, it's merely for experimentation. Building Graves for speed and a little defensive; as well as building Fizz simply for decent damage AP/AD within masteries, and otherwise AP and Defense otherwise. You could probably make Graves be AP as well, just swapping everything shown here AD wise with AP; but the item choices would differ a lot. If you do want to try AP graves, then I'd recommend trying elsewhere for those sorts of builds.



I'll probably come back and fill in more experimental champs to this guide, but keep in mind this is mostly for my sake. I will not take responsibility if you try this out and lose on more than one occasion. Thanks.


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