Introduction
Hello!
This is one of my first builds.
I hope you guys out there like my build,and vote if you can! Anyway,
Graves is a real carry,but also excels in tanking alot of damage.
Graves Is a really good initiator, dealing tons of damage and surviving counter-attacks. In this build
Graves has high HP and good AD.
Graves will take out almost any squishy targets down quickly like
Teemo and
Veigar. Graves also survives nuking abilities like
Nidalee's
Javelin Toss and
Viktor's
Death Ray. The second build is focused on more damage dealing. ( If you like AD more than tankyness :) )
Items
In this build
Graves is built hybrid-like.Here are some of the items
Graves needs:
1.
One awesome pair of boots that give you Tentacy. 35% reduction of all crowd control,baby!
Graves goes well with these neat pair of boots.
2.
One hell of an item that gives you tons of HP and some damage. This is recommended for
Graves in this build. But you can also choose
Warmog's Armor instead of this.
Frozen Mallet also gives you a slow on hit. Awesome,right?
3.
This item makes a tanky
Graves worth playing. 25 Attack Damage, 40 Attack Speed and a whopping 15% Lifesteal! His unique active does 5% of the targets current Health into bonus damage! Amazing,right?!
4.
This item is a beast. Used on both
Graves builds,this item gives you a straight up 1000 HP,and regenerates 1% of your health every 5 seconds! Wow!
5.
This is a must need. It gives you 45 Armor, 15 Crit Chance, and even gives you Attack Damage equal to 1.5% of your maximum health! This item is a total beast for
Graves.
6.
Aw yea,
Mercurial Scimitar! This item is probably one of the best items on
Graves. A whopping 60 Attack Damage,45 Magic Resistance,topped of with a
Quicksilver Sash ability! One amazing S3 item.
7.
This one is a beast item for
Graves. Especially on his tanky build. 55 Attack Damage and 36 Magic Resist? Awesome. Gaining 1 attack damage from every 2.5% health lost,is one hell of a passive.
Summoner Spells (And Alternatives in a nutshell)
Ok,here we are at the Summoner Spells!
I pick
Flash because its a good gap closer. It can also let you escape from nasty situations.
My second pick is
Ignite. Ignite is a nice summoner spell because it is also a gap closer. It kills any enemy at low health. Really useful,if you ask me.
Optional Summoner Spells
1.
This spell is capable of some good things. Can let you escape or chase,its a good summoner spell.
2.
Gives you 40% of your mana back depending on your level. Not too good for
Graves.
3.
It just heals you and reduces healing for 30% for some time. Not recommended but you may select it if you're not a seasoned player in LoL. Otherwise , LEAVE IT TO YOUR SUPPORT/TANK.
4.
NO. Never take this spell,in any situation. Just dont.
5.
This is also one heck of an useless spell. Do not take it unless you are an unseasoned player in LoL.
6.
This one is for your tank/support,mate.
7.
Just like
Exhaust,this summoner spell is good for escaping and chasing. If you want it,pick it.
8.
Dominion only. REMEMBER,WE ARE NOT PLAYING DOMINION.
9.
Dont even think about it.
Pros / Cons
What's Great!
● Alot of Health/Damage.
● Incredible pushing power
● Escape and chase with
Quickdraw.
What's Not so Great
● Slow Base Attack Speed.
● No Hard CC/Lack of it in General.
● Short-ish Attack Range.
Farming/Creep Farming
This one is basic. Just farm alot of minions.
:)
Summary
Hey guys. You are already at the end of my build. Thank you so much or reading this all. I really took a long time revamping this build to its fullest. Please leave a comment in the comment section if you like something to say to me.
Au revoir!
Changelog
12/5/2013:Revamped the build!