•Good burst damage
•Good passive to stay in lane
•Escape dash: Quickdraw
•Get focused a lot
•Harshly any CC
•Slow Attack speed
recommended Summoner Spells
• Flash: Flash can get you out of trouble and can also be used to close the gab between you and and your enemy. I always pick this spell.
Ignite: Ignite is awesome for first blood and even further in the game. If your opponents do get away with barely any hp left, definitely take this.
Optional Summoner Spells
• Teleport: This helps u to get in lane faster after you recalled to buy items, or to help a lane in trouble. This has many uses, but I like Exhaust/Flash much more than Teleport.
• Ghost: Awesome for chasing but that's pretty much it. If you consider this to run away from sticky situations, then absolutely don't pick this when the enemy team has a lot of slows. I would never take Ghost on Graves because of his Quickdraw.
• Cleanse: Since the buff cleanse is more viable against a CC-team. If you have to lane against a Taric or anyone with a stun/snare. Consider taking this.
NOTE: Cleanse doesn't work against: 1. Skarner's ult Impale which pulls you away
2. Warwick's ult Infinite Duress which suppress you
3. Malzahar's ult Nether Grasp which also suppress you
At the moment, I don't know if you can Cleanse Urgot's ult Hyper-Kinetic Position Reverse but I think you can't.
New masteries! I don't think they are better than the older ones, though you have more combinations..
Anyway, you can chose between mana or health. If you chose for mana, you would rather want the mastery setup 21-0-9 and for health, you would go for 21-9-0.
They both have the same Offence tree.
I believe this is the best offense tree for an ad carry. The extra AD, Lifesteal, Crit and Armor Penetration are welcome. You deal barely any magic damage, so don't put any points in AP, Magic Penetration and so on.
So we start by putting 3 points in Brute Force and 1 in Summoner's Wrath if u take Exhaust or Ghost. Otherwise it's better to put a point in Butcher. It's all pretty obvious now..
DEFENCE TREE: HEALTH - [21-9-0]
We put 4 points in Resistance and Hardiness. You put 3 points in Resistance if the enemy is more AP based, or you put 3 points in Hardiness whether the enemy team is more AD. 2-2 can work as well.
Extra health is always nice on an AD carry. Thats why, if you decide to put points in defence tree, you want to have the HP bonus.
Since Cleanse is more viable now, definitely put a point in Summoner's Resolve if you decide to take that spell.
UTILITY TREE: MANA - [21-0-9]
This can vary a lot. I'll explain what is a good choice. Put a point in Summoners' Insight if you want to improve your flash with 15 seconds CDR. If you go for this kind of mastery setup, definitely max out Expanded Mind and Meditation. You also want the buff bonus Runic Shrine.
Now you have 1 free point, you can put this in Good Hands if you want to reduce the time you're dead. Another choice is to put a point in Swiftness for a little bit Movement Speed.
True Grit: Graves gains increasing armor and magic resistance the longer he remains in combat.
This is Grave's passive. At the moment, it gives a bonus of 1 at lv 1, 2 at lv 6, 3 at lv 11. This can stack up 10 times. This passive is not really useful for a DPS, but it's not a bad passive, it helps you to stay in lane longer and taking less damage at the end of the game, max 30 armor and magic resistance, who don't want that!
Buckshot (Q):Graves shoots three bullets in a cone, each dealing 60/105/150/195/240 (+) physical damage to all enemies in their path. Enemies hit with multiple bullets take 30% damage from each additional bullet.
This is your main damage output if you're not auto-attacking. Use this to push your lane and/or to harass your enemy so he can't farm without taking damage.
Smoke Screen (W): Graves fires a smoke canister dealing 60/110/160/210/260 (+0.6) magic damage on impact and creating a smoke cloud at the location that lasts 5 seconds. Enemies inside the cloud have their sight radius reduced and are slowed by 15/20/25/30/35% while they remain in the cloud.
This skill has so many uses and is the only CC you have: •Harassing your enemy
•Slowing your enemy and taking his sight radius away for a few seconds when he's escaping
•Lasthitting minions! Yes, if there are some minions with very low HP, it can be smart to cast this
•Smoking bushes so you have an option to escape
Quickdraw (E): Graves dashes forward gaining 40/50/60/70/80% increased Attack Speed for 4 seconds. Each of his basic attacks lowers the cooldown of Quickdraw by 1 second.
Just like Smoke Screen, you can use this for many purposes: •Speed up your attack speed when attacking a turret for example
•Close the distance between you and the enemy when you're chasing
•Get away when they are chasing you
•You can get through SOME walls.
Collateral Damage (R):Graves fires off an explosive shell dealing 250/375/500 (+1.4) physical damage to the first enemy champion hit. After hitting a champion or reaching the end of its range, Collateral Damage deals 140/275/400 (+1.2) physical damage in a cone behind the target.
This is your ultimate, dealing damage and at the end of it range or when it its a champion, it has AoE damage. The range is pretty insane with the cone. Use this to hit enemy's when they are escaping with barely any HP left. You can also use this to initiate a team fight, because everyone get damaged. Be careful when you are using this ult in close range, it might be tricky, but u can miss this very easily.
We start by putting a point into Buckshot. This is our main damage output, so we want to max this first. At level 2, we put a point in Quickdraw and we will max this as second. This is your escape and chasing skill, it's also good for the extra attack speed you get from its active. At level 4, we put a skill point in Smoke Screen and we max this as last. We max our ult Collateral Damage at lv 6, 11 and 16.
If we put this together in a nice chart, we get this:
When you are fighting at your lane against an enemy champion, harass him as much as possible. Start with Buckshot followed by Quickdraw and Smoke Screen to slow him and thanks to the 1 second CDR, you can land another Buckshot . If you have enough mana, try to do this every time. You can also start by using Quickdraw to close the distance, followed by Buckshot so he takes more damage from Buckshot.
In teamfights, it's all about positioning. You are not a tank, nor an initiator with any CC (maybe your ult). Your main goal is to deal damage, so use Buckshot whenever it's off cooldown and when it will hit. You can use Collateral Damage to damage the whole team, or to finish off escaping enemy's like I already said.
You can play on all lanes, though you're a bit too squishy for playing at solo top, mid will be fine, it's not the best choice to have at mid, but it's definitely better than nothing. Your best position is bot lane with support. Lasthit the minions to get gold. When you are low on HP, you can base to get Boots of Speed if you started with Doran's Blade. Every time you base, buy Health Potionss. I like to save up for my B. F. Sword but in some games, you just can't do that, knowing when to buy what is really important! ALWAYS look at the enemy team to see that they got a jungler.
TIP: You can use Smoke Screen to lasthit a group of minions!
Bot lane with support
You are the best when you are with support.
These are the best supports you can get on your lane. You can harass while they will heal you/shield you. You can stay longer in lane and farm till you got 2000 gold which means Boots of Speed and B.F. Sword. If the enemy team has a jungler, be careful, ask support to ward it and 9/10 times you will be fine. I do not rank the supports, it depends on how your partner play with them.
Duo lane without support
This means your team doesn’t have a jungler or no support. When you have to play like this, don’t push! Make sure that you get most of the minionkills and farm up to your B.F Sword. If you can’t do this, you can buy Vampiric Scepter first and/or follow by a Zeal. You should get enough attack speed and life steal to farm up faster to that B.F Sword.
Since you have 2 players whom do damage, you can push a bit and get kills. Quickdraw followed by Buckshot should damage them by a lot. Especially if you have a partner who can stun/snare, you deal more damage and sometimes it will result in a kill. You can also use Buckshot first to clear the minions and hitting an enemy champion, followed by Quickdraw to get closer and hit 1/2/3 more hits.
There aren’t any good champions you can lane with except support, but tank should be just fine. Get cs and win. Champions like Lux, Morgana or Orianna can be played like support and thus they won’t need much farm, so you can get the most. The most important thing is GOLD, so minionkills/championkills.
Before I start to talk about this, this depends on 2 facts: JUNGLER and WHO’S MID. You will probably face an AP carry mid, which is the best choice. Since you play mid, always watch out for ganks as you have no CC (except a ‘slow’),which means you can’t push. If you are having trouble with your opponent, ask for ganks, especially if they are pushing your lane. Try to lasthit minions, do not auto-attack for most of the time, but now and then an attack to keep up your passive.
If their jungler targets you fast or the AP carry at mid is just too strong for you, don’t farm until you got a B.F. Sword, but buy parts of your Core items. This would mean, you first buy your Boots of Speed and some Health Potions. Then you can buy parts for stats you think you are missing, this would be a Vampiric Scepter, Dagger, Brawler’s Glove or a Long Sword for a fast Phage.
Once the first or the second turret is down, some players start to roam and ganking other lanes. Watch out with roaming with graves, you are very squishy, so you need a partner. If I play bot, I come ganking mid some times, but for most of the time, I stay at a lane and keep farming. Once the real teamfights start, you need your items to deal damage. Lasthitting will become much easier and you can push your lane to bring down the turret. Always look at the minimap to check that it is safe for you to push. If 5 man are missing, don’t push.
This is where you shine. You now deal tons of damage in teamfights. Let someone else initiate with CC and use Quickdraw to get in range, Buckshot to give the enemy full damage of your skill and keep auto-attacking with your attack speed boost. Use your ult when they are escaping with low hp or to damage the whole team. You can also use Quickdraw to speed up with them or to get out of the fights when you’re low on hp. It’s up to you when you decide what to do. If the teamfight is over, recall or go to another lane to farm, you can always use gold. Before a teamfight start, take red or let your tank take it, but make sure you have a red buff in your team.
Graves is an awesome champion, so definitely try him out. Please comment so I can change some parts of this guide. If you're downvoting, please comment.
Thanks for reading,
•Adding extra information about the five supports I mentioned
•Need to change the Wall of text @ Gameplay
League of Legends v220.127.116.11
New champion: Graves
League of Legends v18.104.22.168
• True Grit (or True Grit
Spaceee - Buff duration reduced to 3 seconds from 4
Spaceee - Armor and magic resistance per stack reduced to 3 from 4 at max level
• Buckshot damage per additional missile reduced to 30% from 35%
League of Legends v22.214.171.124
Spaceee - Attack range reduced to 525 from 550
Spaceee - Base mana lowered to 295 from 342
•Buckshot damage per additional missile reduced to 25% from 30%
•Fixed a few small tooltip errors