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Spells:
Ignite
Flash
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Intro
ahh the summoner spells well.. I like to go+ Ignite for finishing up kills or just taking away most of their healing powaahZ when fighting And flash mainly for getting out of bad situations but it could be used to finish up an easy kill that is just out of your range. is good but i usually ask my support to get that.
also good but i dont like to too much If your good with it by all means use it.
Pick this up if your no good with flash. Even if you are good with flash this spell is excellent but i never find myself in a situation where i need to use it.
As for the rest of the spells they are meh and you shouldnt use em. Only half way decent one left is Cleanse and QSS takes care of any disable problems.
also good but i dont like to too much If your good with it by all means use it.
Pick this up if your no good with flash. Even if you are good with flash this spell is excellent but i never find myself in a situation where i need to use it.
As for the rest of the spells they are meh and you shouldnt use em. Only half way decent one left is Cleanse and QSS takes care of any disable problems.
+3 with no healing support.
with healing support
First back should look like this 2 Dorans+Vamp sceptor = super easy last hitting and sustain in lane.
Next Back should look like this
Next Back Next Back Next Back Next Back Next Back Next Back You dont really need elixer of brilliance but CDR is always nice
There are some situational items you might want to think about like if they have **** ton of diables is a good idea.
Or Maybe a if they are all tanky.
with healing support
First back should look like this 2 Dorans+Vamp sceptor = super easy last hitting and sustain in lane.
Next Back should look like this
Next Back Next Back Next Back Next Back Next Back Next Back You dont really need elixer of brilliance but CDR is always nice
There are some situational items you might want to think about like if they have **** ton of diables is a good idea.
Or Maybe a if they are all tanky.
21 in offense tree because your ad carry and if you dont go 21 in offense tree dont play ad carry. and 9 in defense tree because i like to build graves not so much as a glass cannon but more of a hmm... ....steel cannon. You can go 9 in utility but i wouldn't recommend it since defense is better.
Same as title play graves ~win
Because as of right now graves is probably the strongest all around ad carry he can do anything all the other ad carries can the same if not better. But if you dont like the short range your S*** outta luck!!
P.S. This is basically just a build with a few tips..dOnt hate :P
Because as of right now graves is probably the strongest all around ad carry he can do anything all the other ad carries can the same if not better. But if you dont like the short range your S*** outta luck!!
P.S. This is basically just a build with a few tips..dOnt hate :P
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