Lux Humor Guide by Andreas Stassivik
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Introduction / FAQ
This build is for people who gotta go fast. It is a pro MLG-sponsored strategy there is no whey you have heard about until now (whith an "h") unless you are 1900 Elo and already use it.
Q: Who are you and why should I listen to you?
A: Know with confidence I am a space viking who is knowledgeable in this subject. I have personally trained and sent four teams to the MLG big leagues by dispensing esoteric-but-effective knowledge.
Q: Why Lux?
A: Lux is a blonde Demacian commando with a double-barrel flamethrower. She is a veteran covert operative of the Noxus-Ionian conflict who decided to leave the covert ops scene before it went mainstream. Now she tools around the Fields of Justice in high heels blasting fools with guerrilla attacks made of light beams.
Q: How does Lux use "light beams" as damaging attacks?
A: Sufficiently advanced technology is indistinguishable from magic. - France is Bacon
The details of Lux's abilities are classified by the Demacian government, but the most likely explanation is that she has learned to harness the power of nuclear fusion and refract guided particles exploding with unstable plasma detonating a catalyst similar to white phosphorous.
Q: It's not working! What am I doing wrong?
A: You are probably getting bloodlust and/or tooling into too many enemies. If you properly utilize Sight Ward wards and Clairvoyance it is scientifically impossible to get into a fight you can't win. Remember that Lux used to work intelligence for the Demacian government, and being an intelligence operative is what gave her the chutzpah to go Commando in the first place--so use CV whenever it's up.
Q: This guide is legit, breh. Why don't you take it off Mobafire and charge for it?
A: Shout out to pro Armo MLG big leagues player AquaTowel for asking this after going 30-2. Even though I realize people will pay big bux to get 1900+ Elo and sponsorship from the MLG big leagues, my personal motto is that free knowledge is the easiest and most meaningful way to help others.
Pros / Cons
- Global taunt
- Low AP
- Upsets teammates
- Not as annoying as Teemo
- Worth it
Marks: Guerrilla build doesn't do much AP late-game, but 9x Greater Mark of Magic Penetration helps with harass especially early game.
Seals: In order to synergize well with the surprise movement bonus from Nimbleness with a little bit extra survivability, 9x Greater Seal of Evasion are strongly recommended.
Glyphs: Get 9x Greater Glyph of Scaling Magic Resist for survivability against AP champions.
Quintessences: 3x Greater Quintessence of Movement Speed. Gotta go fast.
12 Defense: Nimbleness is used to go fast. Preservation boosts your Revive. The rest is HP regen and MR for sustainability and survivability.
18 Utility: Quickness is used to go fast. Mystical Vision boosts your Clairvoyance. Good Hands helps you recover after being punished for a tactical error. Greed and Awareness helps afford you some downtime so you can roam and ambush enemies. The rest is HP & MP regen for sustainability and survivability.
- Start with Doran's Ring (at least one at start) for some sustainability and survivability in your lane. If you decide to get any more than one, you should wait until after you buy Philosopher's Stone for that extra gold.
- Get Boots of Speed for mobility.
- Get a Philosopher's Stone. You have a lot of money to save up.
- Rush Lich Bane, starting with Blasting Wand, and enjoy the last of your AP items. (If you are getting destroyed by lack of mobility, you may get your Boots of Mobility before you finish this item.)
- Get Boots of Mobility if you haven't already. Gotta go fast.
- Get Shurelya's Reverie. You can now tool around, and your friends can too.
- Get Zeal for added speed.
- Finish your Phantom Dancer.
- Get Force of Nature for extreme survivability and added speed.
- The game is still going on? Get Glacial Shroud for survivability and cooldown reduction. You can get this earlier if you find yourself in need.
- Complete your last item, Frozen Heart. Warn the enemy team you have reached maximum power level and have instructed your team to destroy their Nexus.
- Load up on elixirs at the shop. Remember they auto-cast on a full inventory. You can't do this after using Revive so plan accordingly!
Start with 1 rank of Light Binding for some pre-minion wave shenanigans with teammates. You might earn your team first blood, accelerating your opponents' downward spiral of terror and insanity.
First priority: Finales Funkeln. Reach out and touch someone.
Second priority: Lucent Singularity is your primary AoE farming tool. It also provides sustained vision and a slow field before detonating, making it key to evade and harass. Use it to save teammates by forcing opponents to run around or through it.
Third priority: Prismatic Barrier is used to protect yourself and teammates. Even without much AP this ability saves lives. (You can also tell how intimidated your opponents are if they dodge when you throw it at them.)
Fourth priority: Light Binding starts as a one-point wonder because all you really use it for is a snare/harass. One point early-game keeps it low mana.
Revive is the only summoner spell in the game which is directly associated with going fast. It synergizes with your incredible movement speed. Most importantly, it confuses enemies and may even lead to a chase that saves your inhibitor turrets if you tool past them at full speed.
Clairvoyance is what makes Guerrilla Lux possible. It is the ultimate enemy mind**** that gives your entire team awareness of enemy activity. You can counter-jungle, steal buffs (including Baron), and finish off weak enemies who are trying to run home with Finales Funkeln.
There are countless ways to utilize this build, none of them easy to teach, so I'll go over some of the basics and let you discover the rest through experience and misadventures.
Pre-game: Use Clairvoyance on the enemy Nexus around 10-15 seconds into the game. It reveals what items they are carrying and often what lanes they are going for. It also messes with their heads (especially if you yell, "DANCE FOR ME!"). If they comply with your demands, you are one step closer to psychologically dominating them.
Keep using CV around the 1:55 mark to protect your jungle from an invasion (usually at blue) or counter-jungle the enemy team.
Early-game/Laning: During the laning phase you will need to constantly move around to avoid getting harassed by enemies. AoE farm with Lucent Singularity and auto-attack to last-hit minions affected by Illumination. Harass with this by auto-detonating but also use Light Binding. Since you aren't building AP and will eventually roam, you may want to go bot with a teammate instead of soloing a lane.
Mid-game/Roaming: So your enemy is used to seeing vulnerable little Lux in the lane farming minions. Team fights start happening. All of a sudden, Lux is gone and she can see you. There are lasers and light beams flying everywhere. They catch a glimpse and give chase, but they don't see where she went. BOOM! Snared from the forest! She must be in there. We have to find her. No, wait. She's acting aggressively. Her whole team is probably waiting for us. Better hide under the Nexus turrets.
Late-game/Shock and Awe: By now your opponents realize something is unusual about Lux. Her AP capped mid-game, but she continues to farm and deal damage everywhere on the map. How is she doing so well? Is she trolling us? It took all five of us to corner and murder her, but she's already on the other side of the map pushing minion waves into the base. Surrender has been up for a while, but Tryndamere is confident he can kill her and keeps voting no. This confirms it. She's MLG big leagues.
If you are reading this, you must already know that I uninstalled after spending many rage-filled nights fruitlessly typing nerf requests on Riot's forums. My cheeto-stained fingers have had enough. I now travel to the east in search of a college education, away from the prying gaze of the disembodied eye of Lux.
Ranked Play / Conclusion
One of the least documented but most critical aspects of League of Legends is the aspect of psychological warfare. Once you start seeing Lux insta-banned in every draft pick you'll know this guide caught on. Until then, use everything in Lux's arsenal to get inside your opponents' heads. Yin when they think you're going to Yang. Give your team total map awareness with Clairvoyance. Land those skill shots. Get that blind laser kill in the shroud. Remind them surrender is up at 20. Remember Mel Gibson in The Patriot? You'll be tooling around the Fields of Justice so fast they'll think there's more than one Lux. /league-of-legends/champion/lux-62 Demacian adversaries. Hit me up once you get 1900 Elo and want to buy me a flagon of mead.
Proof of Concept
These screens were taken from normal matches before I fine-tuned this strategy, but let them speak for themselves.
Against random players with thousands of wins:
Much different build against a premade with thousands of wins:
1.0.04 - Updated FAQ with suggestion to charge for guide
1.0.03 - Named phases in Strategy section
1.0.02 - Added changelog (THAT'S SO META)
1.0.01 - Replaced Sheen recommendation with Blasting Wand in Lich Bane description under Items
1.0.00 - Guide created