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Hecarim Build Guide by Slypherr

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Slypherr

Guide to Hecarim Bruiser JNG (First guide)

Slypherr Last updated on July 20, 2015
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Ability Sequence

1
3
8
9
10
11
Ability Key Q
2
4
Ability Key W
5
7
Ability Key E
6
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 3



Threats to Hecarim with this build

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Threat Champion Notes
1
Evelynn If you can't fight this...
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Introduction

Hello this is my first guide so expect nothing great. Hecarim is a strong champ in nearly all ways, I've even played him support before (TY E). Hecarim has massive cleave, single target and makes him self noticed in team fights(TY Shenpai). He is possibly one of the strongest characters in the game due to how you can play him. For the abilities please read the note.


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Pros / Cons

Pros
Fast Jng
Great Cleave
Amazing Mobility
High Single Target Damage
Can kill most squishies

Cons
Easily Countered
Need decent positioning
Slows Kills your Damage


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Spells

Flash is good for most Champs
Smite is needed for jng
Ghost is a potent alternative to flash
Ignite can be used but is less effective then flash or ghost
Take Flash and Ghost if you want to go Top lane.


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Abilities

Lets talk about Hecarims kit...

Q Rampage is Hecarims Primary damage it does high end cleave and decent single target damage. Rampage also resets Hecarims basic attack timer which makes it perfect with the spellblade effect.

W Spirit of Dread is Hecarims source of healing it causes a % of damage to heal him, everyone on your teams damage is counted which gives him a ton of sustain.

E Devastating Charge is how Hecarims can engage and or run it does massive damage so aim for the defenseless.

R Onslaught of Shadows is another engage or run tool, it has massive power in team fights it causes fear and gets you in the middle of them.

Lastly Hecarims passive is a % of Hecarims MS is turned into Damage and removes unit collision.


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How to Play

Hecarim has a lot of potential if played well, if he isn't played well he is laughable, In this Section i will teach you how to play the pony.


In Most cases you will engage with your E and Start using Q on CD and use your W when needed (On engage or in the middle of the fight) It is important to only engage when you know you can get something out of it. If an engage goes wrong you can either ult away or try to ult them, in order to turn the fight around. You can ult through walls in order to chase and or get away. E is another way to get away with the massive damage it does you can run and turn around once you get the speed and kill who is chasing, only do so if you feel confident that you can do it.
You can also bush check with Q if desired.

Hecarim can Backdoor very effectively so if you need to push a lane while a team fight is happening you can do so.


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How to Jungle On Hecarim

You pretty much use your W and Q on CD. Once you get sheen the clear will be faster. Sometimes you can use E to engage but I tend to save that in case of enemy Jng invading.

Clear Order for Hecarim is Gromp, Blue, Wolves, Chicken, Red, Krugs.

You will want to Start ganking at 6 or 5 if your Laners are doing badly.

In order to gank properly you need a decent position so your E isn't a complete flop.


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In Depth Item guide and ability synergies

Trinity Force is an item needed for almost all Hecarim builds it works very well with his Q and E it alone will allow you to burst adcs and supports.

Hydra works as some extra cleave working very well with the Spellblade effect it allows for amazing jungle clear and makes Hecarim even stronger in team fights.

Randuins Omen aids your defense, Randuins has great armor and good health, it also comes with a slow which Hecarim doesnt have. It can help close gaps and or help you run.

Guardian Angel is a fail safe that has MR and Armor Making it good in most situations.

as if you weren't hard enough to kill you got a second life?!


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Synergies

Hecarim has many synergies including

Yasuo Who can ult off of Hecarims E

Zilean Who can Hecabomb

Lulu so Hecarim can move even faster!

There are many champs that can work with Hecarim some better than others.


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Team Play

Try to knock people into other team mates AoE or skill shots with your E.
You can save many people with one e to move the target back a bit, or save your entire team with a well place ult. When you see your team starting to set up make an even bigger opportunity out of what they are doing. For instance a good ult that could fear the team into Katarinas ult. You will not win if you don't work as a team.