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Spells:
Ghost
Heal
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Ability
But with Vayne it's almost like they cut up champions and made them into a paper mache of a new champion.
Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
****py version of Blood scent with smaller range essentially.
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage
Ezreal's Arcane shift.
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Poppys charge from a distance. That is essentially identical minus the fact it's ranged.
Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.
Boosting of previous skills; Karma's ultimate mixed with Shacos stealth / teleport move.
I really do like the appearance and basic idea of Vayne, and I was wondering if there were going to be any new ways of carrying out these skills (similar to Rumble's new aiming system) to try and keep it exciting. Because for all I see currently it's a mix of champions I already own stuck together.
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