Nocturne Build Guide by PsiGuard

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League of Legends Build Guide Author PsiGuard

Haunting the Jungle - Nightmare Style

PsiGuard Last updated on Yesterday
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by JuztBe » March 3, 2013 12:50pm | Report

shadooklaw wrote:

A suggestion/question and perhaps a little food for thought: Would integrating Bilgewater Cutlass and upgrading it into a BotRK be a good idea? The early Cutlass would help with ganks and I believe the BotRK is actually pretty strong now, especially with the AS, which means it's more like the old Wit's End. Although it's very glass-cannon-y, I think the additional sustain is very nice and the burst heal acts as a buffer for Mogs and the LS to heal you back up. Only real problem I see here is that getting a Cutlass delays your defense quite a bit, leaving you pretty squishy and vulnerable.

I'm doing like that now. Simply buying belt before cutlass. Witch makes me tanky enough for some time.

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by PsiGuard » March 3, 2013 10:50pm | Report

Blade of the Ruined King will be added into the guide in my next update. So far it seems to be somewhat dependent on your team comp since it's a heavy gold sink into offense, but as long as you have an initiator it's been pretty nice. The early Bilgewater Cutlass is great for ganking since the MS steal helps get your Unspeakable Horror off. :)


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by ozakip » March 6, 2013 1:20am | Report

another tip for dusk-bringer : it can be used to follow stealth champions such as rengar + kha'zix very effectively

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by Fak3cz » March 10, 2013 1:07pm | Report

This new meta is so annoying...
"hey lets jungle, build solari, aegis, and being tanky as *, no matter which champion am I playing"
I dont say its not working, just annoying :D


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by tehAsian » March 12, 2013 7:34pm | Report

Hey Psi, do you know NinjaKen? He's a Challenger Tier Nocturne main, and builds literally the same thing every game.

Wriggles > Boots > Triforce > Randuins/Aegis (I assume Randuins if he wants to kill carries, Aegis otherwise) > Some other stuff that he never finishes I guess.

21/9/0 masteries, Exhaust Smite for Summoners.

15 AD Runes

I've tried it and it worked surprisingly well, except for the fact that the people I was playing against weren't that great ;p

Just wanna know your thoughts/opinions.


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by Zealot362 » March 12, 2013 9:21pm | Report

I just have to ask, why does this build seem to focus on being tanky and not assassinating? I always figured Nocturne played as a quick get in and kill w/ paranoia and get out with flash or natural escape.

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by Darkest hell » March 13, 2013 4:16pm | Report

Hello
I have read and I like this nocturne guide but I usually go whit [*] Statikk Shiv and [*] Bloody hydra for extrem snowballing even if I just goes to push down a tower. Has you ever thought about this strategy and if have then please tell me if you thinks it's valid or not.

//The Darkest Hell


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by PsiGuard » March 14, 2013 3:04pm | Report

tehAsian wrote:

Hey Psi, do you know NinjaKen? He's a Challenger Tier Nocturne main, and builds literally the same thing every game.

Wriggles > Boots > Triforce > Randuins/Aegis (I assume Randuins if he wants to kill carries, Aegis otherwise) > Some other stuff that he never finishes I guess.

21/9/0 masteries, Exhaust Smite for Summoners.

15 AD Runes

I've tried it and it worked surprisingly well, except for the fact that the people I was playing against weren't that great ;p

Just wanna know your thoughts/opinions.

Yeah, I see him on stream a lot. Never really understood his style. Trinity Force has been buffed twice since the start of season 3 so it's better than it used to be. Still not a big fan, probably won't put it in my guide.

I played with 21/9/0 in season 3 for a while. It was nice and it works, but I like 9/21/0 better. You don't get a whole lot past 9 points in offense. It's okay, but not the way I'd recommend playing.

Don't like Exhaust. It's the next best thing to Flash and really the only other option I'd consider, but I still don't like it.

I honestly don't understand the 15 AD runes. Even for a focus on champion damage, I'd run at least six armor pen marks. No real reason not to. Most people are running attack speed on a lot of junglers in season 3 to make good use of machete.

I'll probably try Trinity Force for a few games and see how it goes. So far I'm liking the Blade of the Ruined King rush into Bulwark/Randuin's though.

Zealot362 wrote:
I just have to ask, why does this build seem to focus on being tanky and not assassinating? I always figured Nocturne played as a quick get in and kill w/ paranoia and get out with flash or natural escape.

The short answer is that you don't need much damage to kill carries and you need durability to be useful as a melee and as a jungler. Playing glass cannon Nocturne doesn't work very well at a competitive level.

Hello
I have read and I like this nocturne guide but I usually go whit [*] Statikk Shiv and [*] Bloody hydra for extrem snowballing even if I just goes to push down a tower. Has you ever thought about this strategy and if have then please tell me if you thinks it's valid or not.

Nocturne really doesn't need to itemize in order to push lanes quickly. Just clear minions with Duskbringer and Umbra Blades.


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by ohPreston » March 17, 2013 9:47pm | Report

This is the best build for Nocturne Globally I went first time Noc, FOllowed the build, and went 8-2
Jeez This guy is mlg pro

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by bitpik » March 19, 2013 12:35am | Report

This is the guide people should use for jungling.



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