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Heals and support Soraka
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Spells:
Ghost
Clarity
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction
Pro:
Healer
Damage Dealer
Restores the mana of teammates so they can stay in a lane or a fight longer.
Silence
Strong late game play
Gives armor to friends. Really good for a tank pushing a tower or a mob of melee enemies.
Con:
Squishy
If the enemy team is smart they will tend to target you first.
Early game you are weak
Spells cost a bit of mana so you need a big pool and/or mana regin.
Healer
Damage Dealer
Restores the mana of teammates so they can stay in a lane or a fight longer.
Silence
Strong late game play
Gives armor to friends. Really good for a tank pushing a tower or a mob of melee enemies.
Con:
Squishy
If the enemy team is smart they will tend to target you first.
Early game you are weak
Spells cost a bit of mana so you need a big pool and/or mana regin.
As from the list of items above I try to make a 6 item combo that gives you close to the max cooldown reduction, mana regin to sustain you for long fights that require lots of spell usage, and lastly AP to give your healing spells that extra power behind to get a person from the brink of death or to rain death down in AoE to clear a lane fast to farm.
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