Wukong Build Guide by Foodles
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello! This is my first guide, and I hope you enjoy it. I am making this guide off of what is succesful in my own experiences. I know this build is different, and definitely a knee jerk reaction might be in order to bash it, but please try it out first.
Generally the complaint with Wukong is his weak mid and late game. This guide solves that problem. Even if you have a bad start you will very easily surprise your oppenents and catch up mid game with some decent farm.
A few of my first games with this build I started 0-3, 1-4, and by 25 minutes I was 7-4 and 9-5, ending up at 15-6, and 14-5 respectively.
Pros / Cons
For this build specifically
Great scaling to mid-late game
Less deaths = more wins
Ability to slow
Great team utility (especially when armor shred bug is fixed)
Good harass early-mid
Difficult early game
Not the best movement speed
Not much sustainability (be safe in lane)
Reliant on lane partner early
Runes are always a point of dissention. I chose the runes I did because I feel it compliments my play style better than other choices.
(Note: Wukongs Q armor shred is bugged atm, reducing only base armor)
I see that when the bug gets fixed (hopefully soon), the added armor penetration from Greater Mark of Desolation and Greater Quintessence of Desolation will be a huge boost to his damage.
I chose Greater Seal of Attack Speed because my build definitely is lacking in that department, and a little bit can be very useful.
If you want to be tankier then go with Greater Seal of Armor and Greater Quintessence of Health
Masteries are kind of up to the players preference, I picked 21/0/9 because for me personally with this build I didnt need to be tankier, but needed a little damage boost, especially early and mid game.
Wukong is definitely versatile with masteries, and a lot of it depends on your playstyle. If you are dying too much, switch it for 9/21/0.
If you feel certain utility aspects are needed go 9/0/21, its entirely up to your playstyle and what you feel should be enhanced.
This is where I laugh as the 5-3-7 Wukong on the other team tells me Tri Force is the best, while im 17-5-12.
Here's why I chose my items, I found that Wukong scales into late game much better with health and AD than any other skills, but he also has 0 CC, and stacking AS/Run speed is very very subpar for him.
By rushing a phage and a frozen mallet, your early game will be difficult, it's important to focus on farm. Once you get your Phage and level 1 boots, harassing becomes pretty fun, and you dont pop out of it with 1/3 health gone.
Atma's Impaler I feel is very very core to this champion, he needs health, with the lack of CC and having a good escape ability, it's important to survive long enough to decoy and get out of there as soon as possible. But if you just stack health his damage suffers, this is where Atma's shines.
With your Frozen Mallet giving you a generous amount of health and a slow, Atma's gives you a nice little armor boost, and a very good increase in damage, which scales into late game. Once you get Atma's Wukong gets a lot stronger.
This is where you must decide which will help your game and team more. Does the other team have heavy casters or a Karthus? Banshee's Veil will do the trick. Is there a fed AD carry such as Caitlyn on the other team? (A fed AD range carry is murderous to Wukong) Grab a Thornmail and enjoy the game. Is it going well, and the other team is decently balanced? Grab the Warmog's Armor and The Bloodthirster and then pick a situational item. There are many options aside from these as well. Entirely up to you and the situation in the game, there is no perfect cookie-cutter build for every match.
Try different things out!
I'm in a conundrum whether to max out Crushing Blow or Nimbus Strike first, this one is up to you again. I found that my E was more helpful to me in harassing, and getting some early kills, because prior to having a slow, it's difficult to keep up with enemies. But this is personal preference.
I generally go with Ghost and Ignite. As it helps having Ghost to make up for the lack of run speed in my build.
For a bit of added juking Flash and Ghost work very well
I would say Exhaust can be substituted in here as well
Lastly I think Teleport can be useful, with no sustainibility it can be very helpful to your early game to get back to the lane ASAP.
Positive feedback is totally appreciated! I will take it into account.
Also, be sure to at least try it before saying anything negative, if you haven't tried it, please refrain. There is a big difference between how it may look on paper, to how it works in-game.
Also remember that this isn't meant to be totally cookie-cutter, the core 3 items are vital to this guide, but most items are situational, and require one to consider what would best fit the situation.