Hecarim Build Guide by megaseeler

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League of Legends Build Guide Author megaseeler

Hecarim - Because centaurs belong in the jungle

megaseeler Last updated on August 18, 2012
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by megaseeler » April 22, 2012 8:37am | Report

axther wrote:

thanks you, looks like a great build :) but i think, if u take boots first, u will jungle a lot faster in the begining, espaciely if you againts ww, who is btw a good counter to hecarim

I've tried it with boots as well, didn't like it since on the first run he just doesnt deal enough damage to clear the jungle super quick and so he will take loads of damage, I sometimes still have this problem with a cloth armor, I rarely though it does happen sometimes, I do die to the jungle mobs because of this. He also needs the health pots.

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by Clovain » April 22, 2012 8:39am | Report

Another thing I'd like to point out is his ult will take him through walls as nocturnes does

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by doiwinyet » April 22, 2012 9:45am | Report

VOTED -1

meh it's ok but i think it needs work. the build never worked in-game and what-not. i think it might work for some people but not for me. i don't want to sound mean but i really just don't like it

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by SilverSeer » April 22, 2012 9:48am | Report

Personally i think this puts Hecarim into a more 'support' role rather than his AD bruiser specialty. It lacks being fully finished (in my opinion) and it seems like there isn't enough information. I will consider 'taking back my vote' because I think there's still room to improve, but I think you should add a few things in. If you want to (for any reason - including inspiration or help) check out my Hecarim guide and maybe copy some stuff off it or get some ideas of what I mean, here's the link.




Reasons

  • Guide is unattractive and boring to read (more BBcoding maybe?)
  • Build is extremely situational and only works in about 50% of games (including the swap for Frozen Mallet and Force of Nature
  • Needs more depth
  • More creativity

You may think i'm stupid for having 1/4 of those points on how it works in-game really, but I'm just pointing out that you're making a guide and not a game so I think majority of everything would be placed on the guide itself and not the thing it's about. I would check out jhoijhoi's guide to making a guide. Just looks like a beginner's incomplete guide overall :/
This is just my two cents I don't mean to be a hater or a troll voter ruining your guide. If anything i'm drawing attention and offering help :/ (I really am just trying to say that I don't want to be mean :( )


Victory Needs No Explanation. Defeat Allows None.



Click on that picture to head on over to my Hecarim guide!!
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by SXY666 » April 22, 2012 11:05am | Report

VOTED +1

i like

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by TheNovaProspect » April 22, 2012 11:08am | Report

VOTED -1

Seems like it pretty much follows the Riot guide for jungling, besides a few mastery points.

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by Juiget » April 22, 2012 12:40pm | Report

VOTED -1

Sorry but I see too many flaws in this build.
First off all I see no reason why anyone would take Sunfire Cape on Hecarim. Hec shouldn't be the main tanker, nor do I think he should have defensive masteries. There's just no need. Either he dies instantly or he'll survive good enough with his W in teamfights.
Secondly, why buy a Shurelya's if you're not even going to take advantage of the gold per 5 from a philosopher's stone. In this build you buy a regrowth pedant, but never upgrades it to a Philosophers?
I'm sorry but -1


Calm -the f*ck- down.
I got this.
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by megaseeler » April 22, 2012 12:50pm | Report

Juiget wrote:

Sorry but I see too many flaws in this build.
First off all I see no reason why anyone would take Sunfire Cape on Hecarim. Hec shouldn't be the main tanker, nor do I think he should have defensive masteries. There's just no need. Either he dies instantly or he'll survive good enough with his W in teamfights.
Secondly, why buy a Shurelya's if you're not even going to take advantage of the gold per 5 from a philosopher's stone. In this build you buy a regrowth pedant, but never upgrades it to a Philosophers?
I'm sorry but -1


well i didnt put in the philo stone accidentally, it was meant to be der,
secondly in the guide i mention the fact that u can change the cape with a frozen mallet, i get the cape because you need to survive initiating so the armor help and gives nice health which is d same reason as to y i get defensive masteries and for the increased movement speed.

to the other guy its not really like freaks in the way dat the items i get are different.

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by Juiget » April 22, 2012 1:00pm | Report

megaseeler wrote:



well i didnt put in the philo stone accidentally, it was meant to be der,
secondly in the guide i mention the fact that u can change the cape with a frozen mallet, i get the cape because you need to survive initiating so the armor help and gives nice health which is d same reason as to y i get defensive masteries and for the increased movement speed.



Changing the cape for a Frozen Mallet would be a huge waste of gold since you already have trinity force, so the effect from it would be a complete waste. The W skill should as said either keep you alive enough or not at all, and some armor will not prevent that. Not taking account for any magic resist in this build before VERY LATE doesn't do any good either. The small percentage of movement speed increase of those defensive masteries isn't worth giving up for what the offensive mastery gives him. Not even close.

Also I don't like your friend SXY666 who downvotes other Hecarim Builds, only to get you higher. Not very good style dude. Play fair or don't play at all.


Calm -the f*ck- down.
I got this.
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by Buhnga » April 22, 2012 1:08pm | Report

VOTED -1

(>-_-)>

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