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Hecarim Build Guide by 7Striker7

Hecarim - Carry the game after making Top Lane

Hecarim - Carry the game after making Top Lane

Updated on April 26, 2012
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League of Legends Build Guide Author 7Striker7 Build Guide By 7Striker7 6 4 17,936 Views 25 Comments
6 4 17,936 Views 25 Comments League of Legends Build Guide Author 7Striker7 Hecarim Build Guide By 7Striker7 Updated on April 26, 2012
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1
PrinceAbubu (3) | May 8, 2012 4:53am
Voted -1
bad
1
7Striker7 (2) | May 2, 2012 11:40am
I know it very well, i laned against Wukong few times. He has more damage but keep on mind that Hecarim can compensate it a little bit with his heal from W. Its not too much, but it helps you enough. Its about 55:45 Wukong vs Hecarim in 1v1 with ults and summoner spells. Problem is that well builded Wukong will everytime win. There is now ay how to turn this fight for you. Just farm when facing Wukong, thats all.
1
BlackIceT (182) | May 1, 2012 5:06pm
Voted +1
I like the guide it looks good. Easy to read and organized pretty well. Btw Wukong is stronger than Hecarim thanks to the burst from Crushing Blow. Your Spirit of Dread cannot make up the burst damage. Plus if you try to use Devastating Charge he can just Warrior Trickster out of the way. Just some thoughts :)
1
The Only Exor (2) | April 28, 2012 7:25pm
Voted -1
Not big on hecarim top lane, as someone mentioned above he doesnt have enough resist. I believe there is such thing as over editing, while it will make a page look nice, it draws away from the content. As far as his jungle goes, yes it is money relient but if you are jungling him properly it is quite easy to do with offensive masteries and sound as marks(think thats the one).

As far as on hit goes on hecarim, ive tested it in depth and have added a build to my own page. Ive played mock competitive games with a full 5v5 team against another mock competitive team ( we are entering 2 teams to cybergamer soon) and nobody could believe how strong it was. Its just a case of building the right items in the right order.
1
The Only Exor (2) | April 28, 2012 7:25pm
Not big on hecarim top lane, as someone mentioned above he doesnt have enough resist. I believe there is such thing as over editing, while it will make a page look nice, it draws away from the content. As far as his jungle goes, yes it is money relient but if you are jungling him properly it is quite easy to do with offensive masteries and sound as marks(think thats the one).

As far as on hit goes on hecarim, ive tested it in depth and have added a build to my own page. Ive played mock competitive games with a full 5v5 team against another mock competitive team ( we are entering 2 teams to cybergamer soon) and nobody could believe how strong it was. Its just a case of building the right items in the right order.
1
7Striker7 (2) | April 28, 2012 3:40am
Every tank should carry Merucry's Treads in 90% of situations. For 9% there is Ninja Tabi. And for 1% would be maybe better other option. And, once again, I say there that Mercury's Treads isnt the only one option, but fitting in most of situations and that i PREFFER them. Thats not like "Take them, you have to do so in every game.". Boots are situational item on every champ but on tanks there are in fact only 2 choices. Maybe 3 when you count Boots of Swiftness but... really? These ones? There are almost no situations where are for instance these boots better for tank then Mercury's or Ninja.

I downvoed your guide once. Nothing more, nothing less. I also don't say your build is tank. I just say that building AD is bad idea because whenever top laner/jungler is just DPS with no tankyness, he becomes very hard to use in teamfights. Also, att speed runes... For saken god why? For faster jungle? And how will you use them in later parts of game? Have you also recognized that your builds are super squishy and very, very risky? Thats why I say they are bad. I tryed to play Hecarim as offensive base jungler. Ganks are too risky, jungle as well.
1
KaerX (36) | April 27, 2012 1:15pm
7Striker7 wrote:

If enemy team can kill you easy while carrying this build, there are two situations: they are overfed, or your team left you behaind after your initiation. Your fail that you charged into stronger team while having no chance to win taht teamfight, or your team's fail that they don't help you.

To KaerX, there are 2 options for boots. Against AD and against AP damage (most of teams have at least some CCs and generaly, Mercury's Treads should be carryed by tank in most of games). So there are options for boots. Also there are 3 free items in build (or 4 when you count Maw of Malmortius vs Thornmail). When you face strong AD damage, pick Thornmail. In all other situations, take Maw, it fits just to all of them. That absorb is nice, that AD from it too, scaling with W... core item. Thats all.

The rest 3 tiems are optional. I highly recommend Randuin (highly recommend is NOT "You MUST to do so in all situations."), Warmog and FoN because Randuin and FoN just work on Hecarim very well and Warmog is needed for more HP, without it you would have it too low. These 3 items make balanced tanky build which fits into most of normal situations you can, at least in 5v5 games, meet. Maybe I had to mention that I play only classic 5v5 games, but it can be seen in that "top lane". I just don't like Dominion and 3v3. In other, rarely met situations you can use another build, which you can mek of optional items. Yes, I don't count with situation where you should be more than just tank with some average DPS, in situation, where you should work as tanky AD. But for saken god... This is AD carry's work. If your AD carry can't make enough damage, carry/support/jungler failed hard and you lost. Nothing more and nothing less. Do you want to be tanky AD carry? OK, but then you can't tank full 5v5 teamfights which means your jungler will have to be pure tank. And that also means you can't initiate because with range of your ultimate, you will be too long time alone and will die under focus. When facing at least a bit usable players, of course. When facing noobs... Quaaaadra kill! OK, good for you.



I am not even going to spend the time telling you how 1 dimensional your thought on it is. My AD build has a little tankiness but it isnt a TANK build. Thats what the other ones are for. Considering you decide in the beginning of a match who is taking which roles. And exactly.. merc treads should be carried by the tank. It is a SITUATIONAL item. You get it IF and only the stats benefit you in that particular game. If not you almost always take something else. You should be listening to all the people that are giving you feedback, who are actually trying your guide instead of acting like your take on this is 100% the best. Also I didnt downvote your guide like you did to mine TWICE (which you didnt try or take time to look into) You are doing a terrible thing to all the people of the Mobafire community by downvoting other guides just to move yours up, as well as having poster boys do it too, and upvoting your guide. Id also like to see your in game name to check how your record is on hec as well as if you even are as experienced enough in ranked to be giving the advice your trying to give. This website is NOT for you trying to make your guide number 1 regardless of how poor peoples experience with it are. And use feedback to improve your guide. Your way of conduct is way out of line.
1
7Striker7 (2) | April 27, 2012 1:04pm
If enemy team can kill you easy while carrying this build, there are two situations: they are overfed, or your team left you behaind after your initiation. Your fail that you charged into stronger team while having no chance to win taht teamfight, or your team's fail that they don't help you.

To KaerX, there are 2 options for boots. Against AD and against AP damage (most of teams have at least some CCs and generaly, Mercury's Treads should be carryed by tank in most of games). So there are options for boots. Also there are 3 free items in build (or 4 when you count Maw of Malmortius vs Thornmail). When you face strong AD damage, pick Thornmail. In all other situations, take Maw, it fits just to all of them. That absorb is nice, that AD from it too, scaling with W... core item. Thats all.

The rest 3 tiems are optional. I highly recommend Randuin (highly recommend is NOT "You MUST to do so in all situations."), Warmog and FoN because Randuin and FoN just work on Hecarim very well and Warmog is needed for more HP, without it you would have it too low. These 3 items make balanced tanky build which fits into most of normal situations you can, at least in 5v5 games, meet. Maybe I had to mention that I play only classic 5v5 games, but it can be seen in that "top lane". I just don't like Dominion and 3v3. In other, rarely met situations you can use another build, which you can mek of optional items. Yes, I don't count with situation where you should be more than just tank with some average DPS, in situation, where you should work as tanky AD. But for saken god... This is AD carry's work. If your AD carry can't make enough damage, carry/support/jungler failed hard and you lost. Nothing more and nothing less. Do you want to be tanky AD carry? OK, but then you can't tank full 5v5 teamfights which means your jungler will have to be pure tank. And that also means you can't initiate because with range of your ultimate, you will be too long time alone and will die under focus. When facing at least a bit usable players, of course. When facing noobs... Quaaaadra kill! OK, good for you.
1
CommonmanDucky (3) | April 27, 2012 11:44am
7Striker7 wrote:

It really isn't my problem that you can't stay back when is enemy team stronger and charge into it ;). If you build tanky build and feed with it, it just means you can't play safe. Thats all, don't blame it on guide, thats like when Soraka is blaming loss on her carry that they were ganked all the time, while she was spamming AoEs into creeps and bought 0 wards.

If you rode my guide, CommonmanDucky, you would know that I AM mentioning that Hecarim isn't pure tank and ins't meaned to be. Pure tank build is there only for these players who want to try it, but I personaly write in guide, that I don't recommend it. Hecarim has initioating ultimate. That itself means he is made for initiations and that can't be done by meelee AD carry, but by at least off tank. He is very similiar to Irelia, making all his damage from Trinity Force and being enough tanky to tank
teamfight in later phases of game.


So your saying if I was a tank with an initiating ult with this build I should wait back and let team initiate. Or with this build you can just initiate and get mollywhopped.
1
KaerX (36) | April 27, 2012 11:15am
Also every time I see someone downvote you but give constructive feedback and suggestions, you just rag at them and tell them they are wrong like you have discovered a perfect hecarim build that works in ALL games in ALL situations. They are giving you good advice and your guide should ALWAYS be tailored to the community.
1
KaerX (36) | April 27, 2012 11:11am
7Striker7 wrote:

It really isn't my problem that you can't stay back when is enemy team stronger and charge into it ;). If you build tanky build and feed with it, it just means you can't play safe. Thats all, don't blame it on guide, thats like when Soraka is blaming loss on her carry that they were ganked all the time, while she was spamming AoEs into creeps and bought 0 wards.

If you rode my guide, CommonmanDucky, you would know that I AM mentioning that Hecarim isn't pure tank and ins't meaned to be. Pure tank build is there only for these players who want to try it, but I personaly write in guide, that I don't recommend it. Hecarim has initioating ultimate. That itself means he is made for initiations and that can't be done by meelee AD carry, but by at least off tank. He is very similiar to Irelia, making all his damage from Trinity Force and being enough tanky to tank teamfight in later phases of game.


Lol coming from the guy who is downvoting every hecarim guide and not even reading or trying them out. Your guide is really just a PUNCHING BAG build. Why would you get merc treads EVERY time instead of basing boot decision on the enemy team. You dont want treads if there is NO to little CC. I actually read your guide and tryed this exact build before deciding NOT to put it in my guide because there were BETTER options. You shouldn't have the mindset of people getting the SAME items every game. Hecarim needs to be flexible so you can build to an advantage against ANY team. Also all you seem to care about is your guide rating and not constructive feedback or improving your guide. What you are doing is doing injustice to the mobafire community. It is bad for new players and players just new to Hecarim. Terrible Respect, Terrible guide, and terrible conduct of behavior.
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