Hecarim Build Guide by 3Rain
Champion Build: Hecarim
| Health | 3100 |
| Health Regen | 61.5 |
| Mana | 1130 |
| Mana Regen | 17.3 |
| Armor | 215.69 |
| Magic Resist | 238.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 429.94 |
| Gold Bonus | 5 |
| Attack Damage | 238.4 |
| Attack Speed | 30.955 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
[I] Introduction
Hello, and welcome to my guide to
Hecarim - The Shadow of War.
space
| SPACESPA |
|
___ | ___ | ___ | ___ | ___ |
|
spaceSince his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles." With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
"You don't understand... the shadows will consume us all..."
Former Demacian Commander
space
spaceNow that the history lesson is out of the way, allow me to introduce myself. My name is 3Rain, or TriRain in-game, and I promised myself after my
So, how do I build
"I play Hecarim as a jungling champion." - Phreak
Every once in a while, Phreak jungles a champion that is actually best played as a jungler.
As for my build style, I build
space
spaceI do not like to do this, but my
Please do not
a) downvote because you have a Hecarim guide of your own
b) downvote because of a small grammatical mistake (they happen)
c) rogue downvote. It helps no one
d) downvote if you have not tested the build. Why?
Please do
a) Leave a comment. I will be happy to +Rep anyone who leaves a useful comment
b) Vote up the guide. I need all the support I can get
Seriously, guys, I never drop downvotes and am always happy to provide an upvote for someone who gives me one. If your
space
spaceHere are the last four games I have played as
space

space
That is about it for the introduction. If you have any questions about anything, simply leave a comment and I am sure to respond.
[II] Pros / Cons
| sp |
Pros
+Incredible ganking potential with +Solid jungle clear time with +Able to pump out damage to all enemies in a team fight +Very good crowd control ability in +He is a pony |
space |
space |
Cons
-Extremely mana hungry early -Focused in team fights -Extremely item dependent -Easy to counter jungle early -Most cooldowns are lengthy |
[III] Runes
| Runes | |||||||||||||||
Greater Quintessence of Movement Speed 3 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Seal of Armor 9 |
Greater Mark of Armor Penetration 9 |
||||||||||||
|
Q U I N T S |
SPACE |
Optional Runes: Greater Quintessence of Desolation |
SPACE |
Q U I N T S |
SPACE|
G L Y P H S |
SPACE |
|
SPACE |
G L Y P H S |
SPACE|
S E A L S |
SPACE |
|
SPACE |
S E A L S |
SPACE|
M A R K S |
SPACE |
Greater Mark of Desolation: Armor penetration, while not as useful early game as damage runes, will begin to show up later in the game when your opponents are starting to get tanky. Optional Marks: |
SPACE |
M A R K S |
[IV] Masteries
spaceOffensive Mastery Tree:
Tier 1:
Tier 2:
Tier 3:
Defensive Mastery Tree:
Tier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 6:
[V] Summoner Spells
|
[Flash]: I have mixed feelings about |
space |
[Smite]: Every jungler should have |
space |
[Ghost]: This spell synergizes extremely well with |
[VI] Skill Sequence
SPACESPACE
SPACESPACE
SPACEIf Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
You're going to want to max out
- The mana cost on this ability is extremely low at all levels, so do not be afraid to spam it. You will easily press the Q key hundreds of times just in the first jungling segment.
- When moving from blue buff to the wolf camp, and from the wraith camp to the red camp, it is absolutely crucial that you last hit the final minion with
Rampage. This way, you will have enough time to run to the next camp, use
Rampage again, and keep the cooldown bonus. - You lose no movement when activating
Rampage, so when chasing or when being chased, spam
Rampage for maximum damage.
SPACE
SPACEYou're going to want to max out
- Spam this ability everywhere. It is not expensive, gives a deceptively high amount of health back, and helps you rack up assists in a team fight.
- Take the time to learn the range of this ability, to make sure you optimize each cast. Sure it sounds obvious, but it really might make a difference.
SPACE
SPACEYou're going to want to max out
- When used correctly, ganks with
Devastating Charge become deadly. Middle lane is especially good to gank, since you can come out from either side of the enemy jungle and push the enemy toward your ally. - You want to strike the enemy with as close to the end of the duration as possible. This means more damage and better knockback. If you hit an enemy right at the end of 3 seconds, the damage will scale off of 100% of your attack damage.
- Escaping is very easy with this ability. Pop it, combined with
Ghost, and you have nearly 1,000 movement speed for 3 seconds. Awesome stuff.
SPACE
SPACEYou're going to want to max out
- Early in the game, you can finish off ambush kills with this ability. If the enemy is running for the turret, you can use
Onslaught of Shadows, pop
Rampage and
Spirit of Dread, then use
Ghost or
Devastating Charge to escape. Tower dives made easy. - The only enemies that become fearful are the ones in the circle at the end of the cast. Hecarim is one of the few champions that I do not recommend smart casting on, as
Onslaught of Shadows can be difficult to aim. - Drop this in a teamfight and watch your opponents lose a valuable second of casting. Just make sure to maximize the number of enemies hit.
SPACE
SPACESo, to put it all together:
When Harassing:
When Ganking:
[VII] Items
Although I am still far away from being able to do regular updates, I decided to go ahead and begin work on this section.
Hecarim, as I already mentioned, is not a champion that can run a pre-made build effectively. Therefore, this item section will be written much differently than some you may have seen in the past. Basically, I will hold a question and answer section here that will help you decide which items to take.
Offensive Items:
Defensive Items:
Question & Answer:
Are you jungling?
Yes: You have come to the right place. Start with
No: Go find a guide that builds
Are you roaming a lot early, and are not getting a lot of creep score?
Yes: Build a
No: Continue as normal.
Is the enemy AP carry getting fed fast?
Yes: Upgrade your
No: You might want to build the
It is late in the game, and team fights have started. Are you getting burst down quickly?
Yes: If you do not have
No: Build
Individual Item Overview (Offense):
|
space |
|
space |
|
|
space |
You must build |
space |
|
- Attack Damage: Basic attacks,
Rampage, and
Devastating Charge - Ability Power:
Spirit of Dread,
Onslaught of Shadows - Attack Speed: Basic attacks,
Wriggle's Lantern - Movement Speed:
Warpath - Passive 1 (Phage): Ganks, basic attacks
- Passive 2 (Sheen): Everything in
Hecarim's arsenal
|
space |
A luxury item, for sure. In most games, you will not need any items past |
space |
|
|
space |
This item synergizes very well with |
space |
|
|
space |
I do not typically build this item on |
space |
|
Individual Item Overview (Defense):
|
space |
As |
space |
|
|
space |
As already stated, |
space |
|
|
space |
This is an interesting item, because it is pretty situational and changes your build later in the game. I take |
space |
|
|
space |
This item is similar to |
space |
|
|
space |
This item is an alternative to |
space |
|
|
space |
This item is wonderful against AP heavy teams. On top of giving a huge boost to your resist pool, you get a super regeneration effect, as well as a movement speed boost to compliment |
space |
|
|
space |
I am not a fan of Warmog's + Atma's on |
space |
|
Hecarim Builds:
space
| Item Sequence | |||||||||||||||
Cloth Armor 300 |
Health Potion 35 |
Boots of Speed 350 |
Wriggle's Lantern 1600 |
Ninja Tabi 1000 |
Trinity Force 3843 |
Frozen Heart 3000 |
Guardian Angel 2600 |
||||||||
The Bloodthirster 3200 |
|||||||||||||||
space
[VIII] Jungle Route
space
Hecarim's jungle route is very simple, and flows into a free form jungle game a few minutes in. Normally, I would make up an elaborate route with pretty pictures, but there is not a whole lot to say.
Example:
- 1) [Monster Name] - [Spawns:At] - [Respawns Every] - [Priority] - Step description.
Route:
- 1) [Ancient Golem] - [1:55] - [Every 5 Minutes] - [Medium] - Call your middle laner to the blue buff camp, and ask for a leash. Once it spawns, use basic attacks and
Rampage to knock it down to 400 health. Use
Smite to finish it off. Make sure that
Rampage deals the final blow on the last two minions. - 2) [Wolves] - [1:40] - [Every 1 Minute] - [Low] - Move as quickly as you can to the wolf camp, and use
Rampage as quickly as possible to keep your reduced cooldown. Activate
Spirit of Dread and a
Health Potion if you have not already. - 3) [Wraiths] - [1:40] - [Every 50 Seconds] - [Low] - Use
Rampage and
Spirit of Dread. The large wraith should die first, and as always make sure
Rampage deals the final blow on the camp. - 4) [Lizard Elder] - [1:55] - [Every 5 Minutes] - [Medium] - Make sure that you
Rampage as soon as possible to keep your cooldown reduction, before using
Spirit of Dread and a
Health Potion. Use
Smite once it has dropped to low health. - 5) [Golems] - [1:40] - [Every 1 Minute] - [Low] - Use
Rampage and
Spirit of Dread to clean out the camp before returning to the base. Buy
Boots of Speed and several
Health Potions. - 6) Gank a pushed lane. You have
Devastating Charge, so ping a pushed opponent and gank them. Provided your teammates help out, you should get a kill. At this point, there is no written route. Clear monster camps as you come across them, and continue to gank and build up your items. After a successful gank on the bottom lane, signal your bottom lane allies to help with the Dragon (you will need
Wriggle's Lantern first).
That is it for the jungle route. If you have any questions, simply leave a comment.
[IX] Conclusion
Thank you for reading this guide. It is nearing a complete form now, please leave a comment, vote up, and all those other nice things.
Thanks for reading!
-3Rain
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #58
Registration Open
|
|
Dominate TT #11
Registration Open
|
|
Dominate Dominion #57
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (25)




