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Hecarim Build Guide by TheRocketman141

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheRocketman141

Hecarim-Clippity Clop ROFLStomp

TheRocketman141 Last updated on January 3, 2013
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


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Introduction

Hello Mobafire users, My Name is Therocketman141 of the NA servers. Hecarim is a really fun champion in my opinion. I have been maining him since release so i may know a thing or two about this pony, but constructive criticism is always welcome. Hecarim is a Tanky DPS champion that excels at move speed and re-positioning the enemy for his team to have a cleaner initiate or pick-off. The role of hecarim is to put out AoE damage while tanking damage for his team. The way i play Hecarim is as a control/ganking jungler, this means to keep tabs on the enemy jungle, watch their movements and follow up on their ganks with counter ganks while still going off to other lanes to gank. Hecarim's ganks are powerful enough to leash kills for your laners and still have time to farm in between ganks and controlling the enemy jungle. In this guide i will be outlineing my runes, masteries,jungle route, build order, and reasons for my choices, enjoy this guide, be sure to vote up if you like it, and remember...BEHOLD THE MIGHT OF THE SHADOW ISLES!!!!!!


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Powerful Pros and Controversial Cons

Pros
-Fast
-Amazing late game
-Tanky but has great damage
-Team can hide under hitbox
-Rainbowdash's cousin



Cons
-very weak early game
-considered underpowered
-requires skill to play effectively
-if zoned out he cant gank early


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Runes

Attack Speed(3)
Armor Pen(6)
I run the ArP(6) and AS(3) in the jungle because Hecarim doesnt need the attack speed too much because of his Q and W and the Armor pen is going to help late game and his AS is going to be buffed through items

Armor(9)These are pretty much essential on most junglers because of the effective health you get to block from autoattacks and physical damage

Scaleing MR(9)These are taken because Magic damage isn't going to be all to damaging early and it supplies more than the Flat MR late game

Movement Speed(3) Hecarim is a champion who gets more powerful through speed, and the fact that his passive helps make him fast, tanky, and damaging is just great


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Masteries

I take 0/21/9 masteries.
These are aimed at getting what you can out of the defense tree and getting your runic affinity from utility. This setup makes Hecarim very tanky early and through mid to late game. This is helped by the mastery point, Legendary armor, that gives 5% increased armor and magic resist. These runes are essential to Hecarim if you wish to play him starting with cloth armor and five health potions in the jungle. You can try using 9/21 masteries but i don't see the first 9 points in offense benefiting Hecarim.


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Skill Sequence


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Spells


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Items


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Jungling


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Team Work


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Summary