Hecarim Build Guide by asiansnackfoods
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Champion Build: Hecarim
| Health | 3350 |
| Health Regen | 52.5 |
| Mana | 1330 |
| Mana Regen | 43.3 |
| Armor | 100.69 |
| Magic Resist | 121.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 446.66 |
| Gold Bonus | 5 |
| Attack Damage | 306.95 |
| Attack Speed | 30.955 |
| Crit Chance | 35%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 20 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Name
Ability Sequence





Masteries
Introduction
Hi guys, I'm an LoL player like you all, and
Hecarim has become one of my favorite champions. I don't have high ELO and I can't be called a "pro", but I've played many games as
Hecarim and I think I have the experience to help players out who are new to
Hecarim.
Hecarim is one of the most terribly satisfying champions to play if you do it right. This build places huge emphasis on movement speed, making
Hecarim extremely mobile and deadly as well, by means of his passive. It is far more satisfying to run down an enemy who thought they would get away, or to use the same movement speed to escape a whole team on your tail with one bar of health.
Hecarim can consistently do these things.
Here I am showing my jungle
Hecarim specifically. What you will see will make you lose all faith in this style, but with practice it works splendidly. I only ask that you keep an open mind while looking at my build.
Skill Sequence
Open with
After level 4, prioritize
Summoner Spells
This is crucial for jungling.
One of
Very standard summoner spell on so many champions, but
Champions who need a ton of kills get this. It simply adds damage.
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||
Masteries
For masteries, I take every possible movement speed augment.Yes, I have sacrificed buff duration for improved ghost. Increased buff duration gives an extra 30 seconds. Regular buff duration is 2:30. With that time, I am still able to gank every lane with red buff if I needed to, as this build gives 405 movement speed at level 1, opening with
Items
It is awesome how 2 GP10's are a part of the recipes for these items. Get
Every stat on
Another item whose every stat is good on
Movement speed. It is an extremely good tanky item in general, also giving a huge amount of magic resist and health regeneration. The
The reason
Very good offensive and defensive item for
Of course, once you complete all 6 main items, start spamming elixirs with your gold (
Jungle Route
To be honest,
Hecarim's early jungling is pretty bad. His clear speed is more on the slow side. This is why I take armor glyphs and seals, and jungling masteries.
Open with
Boots of Speed and 3
Health Potions. Boots are better than
Cloth Armor because they create better ganks and also give you attack damage.
Start at the
ancient golem
, get a leash. Kill the
wolves
next, then go to the
wraiths
and kill them too. At this point you should be pretty low, use 1
Health Potion. Your next target is the
lizard elder
, but don't start it until your next
Smite is at least 10 seconds from cooldown. Use this time to analyze which lanes can be ganked. Use your remaining 2
Health Potions while you slay the
lizard elder
, and remember to ALWAYS use
Smite during an activation of
Spirit of Dread to give you a quick burst of healing.
After killing the
lizard elder
, you should be level 3 and have taken
Devastating Charge. Do not kill
golems
. Start ganking if possible. Use pings to signal your teammates, and activate
Devastating Charge along with
Ghost. Erupt from behind and ram the enemy into your teammate(s), and just kill them. Remember to use
Rampage at the EXACT TIME as you charge into an enemy with
Devastating Charge as the extra AD from the bonus movement speed will all be applied.
Your Role as Hecarim
Always know that you're not the carry on your team. You help out early game by ganking; you're the jungler. During a gank, it's okay if you take the kill yourself. After you gank, leave the lane and continue jungling or gank somewhere else. Don't stick around and kill minions.
Try not to kill steal. If it's mid game and your carry has built up some good items, and they've caught a low-health enemy and can clearly finish them off, don't charge in and take the kill.
In teamfights, ALWAYS FOCUS THE ENEMY CARRIES. You're
Hecarim, you can stick on to them and occupy them completely. During late-game, you can kill these carries no problem. Don't worry about kill-stealing; there is no such thing as kill-stealing in a teamfight. The goal is simply to annihilate them all.
As
Hecarim, your job is to destroy carries and provide utility for your team. Your ultimate can change the tides of a teamfight. Time it correctly. You are not the support either. You can kind of support by knocking back an enemy away from your carry with your
Devastating Charge, or using your
Onslaught of Shadows to likewise flee an enemy away from your allies. Only do this if its a situation where your allies are caught, though. In a teamfight, what you do is CC the whole team and melt the carries. Let the dedicated support on your team save your own carries.
You are also very tanky, for the most part in teamfights. You are a tank by means of 21 points in the defense tree, your W
Spirit of Dread, the awesome item
Force of Nature, and over 3900 health with complete build. You might even outshine the dedicated tank on your team.
Using Mechanics
Once in a while when you watch recorded games on Youtube or when you watch live streams, you will encounter a player that gets excited and clicks their right mouse button a hundred times on the same target. This is a bad habit to get into. It is very ineffective for gameplay, not to mention it develops carpal tunnel.
If you are repeatedly clicking the right mouse button, this will often cause you to lose your target. As the enemy champion moves through a wave of minions, you might accidentally target a minion instead, with all your furious clicking. Just don't abuse that right mouse button.
Hecarim will stay on his target after any spell activation. The absolute funnest part of this build is charging into an enemy with
Devastating Charge along with your 3 other speed boosts, and killing them. When doing this, RIGHT CLICK ONCE and only once to select your target from afar. Activate
Devastating Charge, wait 1 second before activating
Youmuu's Ghostblade and
Shurelya's Reverie as their actives will actually die out before you reach maximum speed from
Devastating Charge if you use them too early. Use
Ghost whenever you want during your charge.
You're going in. Do not click your right mouse button at any moment. BEFORE YOU CHARGE the enemy, use
Onslaught of Shadows ahead of your target to push them back and place you further, cutting their escape. Using your ulti will also increase the distance traveled during
Devastating Charge, maximizing the damage from it.
Hecarim is still on target after his ulti, he will do all the work. As your enemy is fleeing back, you will now charge them and push them further back, don't forget to use
Rampage at this exact moment. Now just admire your burst and kill the enemy.
Time this charge. You can be the initiator as
Hecarim. Use this to start a teamfight. Ram right into the carry hiding at the back. You will not be stopped as you are immune to all forms of disables during
Onslaught of Shadows.
If you are charging as some kind of ambush, save one speed active, ideally
Shurelya's Reverie, to get out. Enemies can come out of nowhere and you're soon outnumbered.
End
That's it!
Thanks for reading if you did. I'm obviously brand new here. I literally made an account just to make a
I know that my build here is very unconventional, but honestly, that's how you have fun. I also know that this guide is spot-on specific. I only show one way; my way. I don't talk about variations you can do with items/masteries/runes etc. For now, I just wanted to explain my certain playstyle. I do not claim my build to be the best or the only one. I find that it is extremely fun and works in many situations.
If you want to do something new, please try this build out. Try it a couple times. Don't give up after you do badly at first.
Here are some recent scores I produced with this build, to convince your souls.

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