get
prime

Hecarim Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



677
Views
0
Comments
0
Votes
League of Legends Build Guide Author

Hecarim in the HOUSE!

Last updated on July 22, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Jungle / Tank / Damage Dealer

Ability Sequence

2
7
9
12
13
Ability Key Q
1
3
5
8
10
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Table of Contents
Guide Top

Introduction

Hey guys and welcome to my Guild for Hecarim, This is my first ever Guide so haters don't hate. (^_^)

Hecarim is a Melee based champ who consists on Damage, Health, Armor and Armor Pen.

Hecarim style of play is mainly Tank, Jungle or AD carry. in most cases of battle Hecarim requires constant help from his team as he can be very squishy early game.

The main downside to Hecarim is the fact that early game he does little damage there for should start off with some sort off damage dealer for your first item such as Blood thirster, but this is only 80% of the time as he is played as a tank by some people.


Guide Top

Skill Sequence

Passive: Warpath -->Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.

Q: Rampage --> Hecarim cleaves nearby enemies dealing physical damage.

W: Spirit of Dread --> Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.

E: Devastation Charge --> Hecarim gains increased movement speed for a short duration. His next attack knocks the target back and additional physical damage based on the distance he has traveled since activating the ability.

R: Onslaught of Shadows --> Hecarim summons spectral riders and charges forwards, dealing magic damage in a line. Hecarim creates a shock wave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.


Guide Top

Ganking

when Ganking an enemy always start off with your "E" (Devastating Charge) as it is linked to you passive, just before hitting your target activate your "Q" to get the additional damage output then activate your "W" strait after to maintain health, you can also use your "R" as your charging to get even more damage, as soon as your "R" is over you "E" "Q" and "W" all at once to do devastating affect. tip --> only use this tack tick when ganking, and only use your "R" when you ganking a team.