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Hecarim
Build Guide by Guest
Hecarim in the HOUSE!
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Choose Champion Build:
Spells:
Ghost
Smite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
Hecarim is a Melee based champ who consists on Damage, Health, Armor and Armor Pen.
Hecarim style of play is mainly Tank, Jungle or AD carry. in most cases of battle Hecarim requires constant help from his team as he can be very squishy early game.
The main downside to Hecarim is the fact that early game he does little damage there for should start off with some sort off damage dealer for your first item such as Blood thirster, but this is only 80% of the time as he is played as a tank by some people.
Passive: Warpath -->Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Q: Rampage --> Hecarim cleaves nearby enemies dealing physical damage.
W: Spirit of Dread --> Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
E: Devastation Charge --> Hecarim gains increased movement speed for a short duration. His next attack knocks the target back and additional physical damage based on the distance he has traveled since activating the ability.
R: Onslaught of Shadows --> Hecarim summons spectral riders and charges forwards, dealing magic damage in a line. Hecarim creates a shock wave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.
Q: Rampage --> Hecarim cleaves nearby enemies dealing physical damage.
W: Spirit of Dread --> Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
E: Devastation Charge --> Hecarim gains increased movement speed for a short duration. His next attack knocks the target back and additional physical damage based on the distance he has traveled since activating the ability.
R: Onslaught of Shadows --> Hecarim summons spectral riders and charges forwards, dealing magic damage in a line. Hecarim creates a shock wave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.
when Ganking an enemy always start off with your "E" (Devastating Charge) as it is linked to you passive, just before hitting your target activate your "Q" to get the additional damage output then activate your "W" strait after to maintain health, you can also use your "R" as your charging to get even more damage, as soon as your "R" is over you "E" "Q" and "W" all at once to do devastating affect. tip --> only use this tack tick when ganking, and only use your "R" when you ganking a team.
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