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Hecarim Build Guide by zorxx

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League of Legends Build Guide Author zorxx

Hecarim jungle guide

zorxx Last updated on October 28, 2012
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Welcome to my Hecarim jungle guide. In this guide I will explain my item,runes and masteries choises and how to jungle as Hecarim.

Some things to say:

-Everything in this guide is my opinion. If you don't agree with my choises let me know in the comments, before you downvote. Im always up on a discussion about Hecarim and maybe I can change things in my guide. Just check it again after some hours or a day.

-English is not my native language. If you see any mistakes let me know in the comments and I correct them.


Guide Top

Hecarim's Lore

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.

The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.

''You don't understand...the shadows will consume us all...''
-- Former Demacian Commander


Guide Top

Champion Spotlight


Guide Top

Pros / Cons

Pros:

+ Great Jungler
+ Good Ganks
+ Extremly Strong Initiator
+ Good Sustain in close-proximity fights

Cons:

- Relies heavily on movement speed
- Relatively long cooldown on ultimate
- Mana dependent in early game


Guide Top

Runes

Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3

I use attackspeed runes because it makes jungling easier and I think they are great on Hecarim. Armor seals are for a better survibility. Makes jungling also easier. Magic resistence glyphs are for a higher survibility against AP spells (good for ganking mid). Movementspeed Quintessences are for faster jungling and they also give Hecarim more damage due to his passive.


Guide Top

Masteries

Masteries
3/5
1/1
4/1
4/1
1/1
1/5
3/1
3/1
1/
1/5
3/1
4/1
1/1

I think I don't need much explanation here. 21 points in offense to get the AD abilities and 9 points in defense to get more health and armor.

If you don't need the health or just think a 20% increased buff duration is better take these masteries:
Masteries
3/5
1/1
4/1
4/1
1/1
1/5
3/1
3/1
1/
1/5
3/1
4/1
1/1


Guide Top

Abilities

Your Abilities



Skill Sequence


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Your main damage tool is Rampage so you max it first. Your 2nd important ability is Spirit of Dread. In my opinion it's not that good but it heals you, what helps you while jungling. An early point in Devastating Charge is enough for great ganks. Onslaught of Shadows is a great ability for initiating a fight or to gank.


Guide Top

Items

Early game



Choosing boots


or or

Take Ninja Tabi only if you have a big problem against AD carrys. Mercury's Treads is a good choise if you need more magic resistence or there is much CC. I would mostly recommend Boots of Mobility for a higher mobility, what is great on Hecarim.

Core items



Wriggle's Lantern is a must have item for every jungler. You get armor, damage, lifesteal, a 20% chance to deal 425 magic damage to a minion or monster and you get a free ward every 3 minutes. Trinity Force is great on Hecarim. You get all the things you need. Sheen is great because Rampage has almost no cooldown.

Mid/late game



Recommended



This is a great item because Hecarim needs lots of health because he is an initiator.

To get more damage you take this item now. You also get more armor. You will need it.

6. item



Attackspeed is not the best on Hecarim but this gives you a big amount of movement speed = more damage.

If you have a problem with AP casters just take this item.

If you need more magic resistence or life regeneration take this one. It will work great together with your Warmog's Armor

This is also a very usefull item. It gives you armor and you are getting revived if you die (5 minute cooldown).

Shurelya's Reverie This can be also good on Hecarim, because of its passive, which gives you movement speed on activation. And movement speed = damage.


Guide Top

Summoner Spells

This is a must have spell for jungling. Take it every time.

2nd Spell



Take flash for escaping over walls or getting closer to your enemys.
Ghost is good on Hecarim because he gains additional damage for increased movement speed.


Guide Top

Jungling


This is your route:
1.wolves
2.blue buff
3.ghosts
4.double golems
5.red buff

Tips:

-Try to kill the last monster with Rampage to keep its cooldown low between jungle camps.


Guide Top

Ganking

If you gank use Devastating Charge first and get behind your enemy. Push him to your team mate. Then use Spirit of Dread and spam Rampage


Guide Top

Counters

Hecarim is strong against:

+ Fiddlesticks
+ Darius
+ Karma
+ Akali
+ Riven
+ Ahri

Hecarim is weak against:

- Nasus
- Ashe
- Teemo
- Olaf
- Malphite
- Janna


Guide Top

Summary

Hecarim is a great jungler with incredible good ganks. It's totally worth it buying him because he is really fun to play. I hope I was able to help you with my guide and build. Please leave some criticism.