Hecarim Build Guide by Aifons
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Not Updated For Current Season
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Hi and welcome to my First Guide. I hope u enjoy to play with this offensiv tank/bruiser item builds.
I´m still working on it!
Pros / Cons
|+ He´s a Pony
+ Can Snowball every lane
+ Fast Jungler with great Ganks
+ Great Movement Speed and Mobility
+ Can interrupt Champions with his E and R (Yi/Kat)
+ Great tank/initiator
+ Can easy turn around a lost game
+ Near un-killable late game (too fast + too much sustain
+ Easy to counter jungle
+ Often banned in my opinion
+ Hard to learn
I play Hecarim with 0/9/21 masteries, which give me the most Movement Speed and the Sustain i need to clear the jungle without using all my heal-potions.
You can also use Masteries like 9/21/0 or something weird like 0/21/9 but i would recommend 0/9/21.
Greater Quintessence of Movement Speed
Greater Mark of Attack Speed
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Flash Hecarim doesnt really need this skill, because he can escape with his E and R
Ghost is often picked by junglers and Hecarim gets also AD by his passiv
As Hecarim/Jungler you should take Smite, because u can secure drakes/barons/blues/reds/Zac ^_^
You´re fast enough to run from top to bot in ~30 sec.
I think this can work but i would prefer Smite and Ghost
Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25% of his bonus movement speed.
This passiv is great for Hecarim because he can chase enemy´s without being blocked by creeps.
I secured a lot of kills because of this GREAT passiv :)
Homeguard works with his Passiv so u get ~100 AD with Homeguard for a short time which is perfect to deffend your base against enemys.
Hecarim cleaves nearby enemies, dealing physical damage. (66% damage to minions and monsters)
If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
A great Clean-up Skill: low cd ; high dmg ---> great for early jungling
Rampage has only 4 (2 with stacks) sec cd, which is great for early spamming (only if u have blue!)
Cooldown: 4 seconds
Cost: 24/28/32/36/40 mana
Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed for a percentage of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped.
Cost: 50/60/70/80/90 mana
This Skill is a very very good sustain/dmg skill. It allows Hecarim to save Heal-potions and dive turrets.
In the early Level this skill has a lot of Cooldown so use it only when you need it! (except clearing jungle camps then use all except ulti :) )
Hecarim gains increasing movement speed for 4 seconds. His next attack within 4 seconds knocks the target back, dealing physical damage based on how far Hecarim has traveled during Devastating Charge's duration.
I love this Skill it makes Hecarim so extremly fast and you can use it to jump over some walls (as example blue buff, red buff, golems, (drake),)
This skill can interrupt enemey´s skills as example (Kat, Yi, Ziggs, Nunu)
If you´re good with Devastating Charge you wait as long as you can and jump then on an enemy to deal full dmg.
Be Care of Knockback
Cooldown: 24 / 22 / 20 / 18 / 16 seconds
Cost: 60 mana
Hecarim summons spectral riders and charges forward, dealing magic damage to anyone they strike.
Hecarim releases a shockwave when he finishes his charge causing nearby enemies to flee in terror away from Hecarim for 1 second
An extrem powerful Ultimate. You can use it for a lot of different situations. (as example: for escaping over a wall; chasing an enemy; stealing buffs drakes ...)
Cooldown: 140 / 120 / 100 seconds
Cost: 100 mana
|I like this item more than Boots of Mobility because you have +60 Movement Speed and not +45 if something/somebody hits you. This helps you to chase people. -25% slowing effects are also great for ganks and escapes.|
|Ancient Golem is a great early tank item, which helps you Clean-up your jungle and gives you 500 bonus health.|
|I really love this item because you get a lot of Damage and Armor and also a great slow, which toggles every time you use your Q <-- (4 sec cd = perma-slow) Iceborn Gauntlet gives +500 Mana, which u can really need now.|
|Sunfire Cape isnt so powerful as Iceborn Gauntlet but it´s still dmg and tank in one item... so its a must have normaly you and the enemys have more armor then magic res. and Sunfire deals Magic Damage (40 per sec).|
|Spirit Visage is "THE CORE ITEM" on Hecarim because your W ( Spirit of Dread) heals every time ~50-250 (depends in CS in area ...) It´s also has
50 Magic Resistance which is enough to destroy fizz or fiddles damage.
20% Cooldown reduction is also really cool (Q-Spamming begins ^.^)
|Runic Bolwark||Runic Bulwark, such a great item :) Ask your Supporter if u should build it or he does it. If he does it u can build Bloodthurster,Warmogs,or something else (look at your team/situation)|
This is my Hecarin jungle route.
1. I start with Ancient Golem (aka. Blue Buff)
2. With Level 2 I kill Wolves and do Wraithes
3. I should be Level 2-3, when I m doing Lizard (aka. Red Buff)
4. After Red Buff I look at Mid and Bottom Lane and decide if I do a Gank now or do Golems (aka. Big Golems)
(5.) If i cant gank a lane I do Wraithes and Wolves again --> Recall
25.07.2013 Starting creating guide
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