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Hecarim Build Guide by JAYZORZ

Hecarim- My little PWNY

Hecarim- My little PWNY

Updated on August 11, 2012
7.1
8
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League of Legends Build Guide Author JAYZORZ Build Guide By JAYZORZ 8 3 77,885 Views 20 Comments
8 3 77,885 Views 20 Comments League of Legends Build Guide Author JAYZORZ Hecarim Build Guide By JAYZORZ Updated on August 11, 2012
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1
JAYZORZ (1) | September 13, 2012 1:26am
^^^ Yea, weird... also, I get wriggles for the armour and map control it offers, also to say lifesteal is BAD on him is just naive :/. I stated wriggles is good for

CLEAR TIME, PARTICULARLY BUFFS
AND WARD TO CONTROL OBJECTIVES

Thanks for your feedback, but saying that this is a bad build because I choose wriggle's is quite close-minded.
1
Mintleaves (44) | September 12, 2012 8:52pm

good build!

Wait so you said good build but downvoted it?
1
ipooponfattys (1) | September 12, 2012 8:37pm
Voted -1
good build!
1
PrinceAbubu (3) | August 29, 2012 7:11am
Voted -1
wriggles is bad on him...no synergy with life steal at all...
1
JAYZORZ (1) | August 16, 2012 7:06pm
Hecarim aoe clear makes him beast at clearing jungle, and Spirit of Dread means it isn't neccessary, but it adds significant dragon/baron and map control, thanks to the ward. It also means that you can easily clear and stay on permenant full health, meaning you aren't able to get counterjungled, which would otherwise potentially ruin your whole game.

These aren't all NEEDED in all games, this is just a suggestion in most rankd games to ensure you aren't going to become redundant.

Speed build is fine for normal games, infact it's quite fun. I'm fairly sure that it can't crit, but anyway, it is very strong. That said, it isn't that good in ranked IMHO because you die too easily and it only really makes your E significantly stronger.

As I've said before, if you want to build squishy but faceroll i suggest AP, it is quite fun and his ult scaling is 1.2x :). Within a 40 minute game, I had an AOE ult that would do around 1.2k aoe damage, plus spirit of dread kept me alive quite well.
1
Moonedge (77) | August 11, 2012 3:34pm
320 base.

320+130= 450

450+4.5%= 470.25

470.25+75%= ~820

822+75%= 1438.5

1438.5+35%= 1942

1942+125%= 4370

4370-320= 4050

25% of 4050 = 1012 BONUS AD

360+1012= 1372 Damage with Devastating Charge

If you crit with that, 200% of 1372= 2744.

Boots of mobility, 3x MS Quints, 5 Phantom dancers, I didnt do the masteries, because Im lazy, and soft capping would make this hit for maybe 2k.

I'm just throwing it out there, that building speed actually works.
1
JAYZORZ (1) | August 9, 2012 9:10pm
@moonedge I don't understand how Hecarim works? I'm adapting him to the meta so as to allow you to fit into any ranked teams. I am not trying to exploit Warpath as it scales quite badly in all frankness unless you specifically do something such as on SivHD's youtube channel.

Taking Shurelya's Battlesong and Youmuu's Ghostblade leaves you open to dieing and may leave your team without a tank and thusly mean your time will likely lose.

Your comment just infuriates me as you don't even state ANYTHING that you think is wrong, except the entity of Hecarim and have no justification for your statements.

I'm pretty sure that my ranked stats, especially with Hecarim are better than yours.

Hecarim 12 wins 6 losses 66.7% 6.2/game kills 4.3/game deaths 11/game assists 102.7/game

Is quite a strong ratio, especially when in 1 game I had 2 afk since lv 1.

I am not utilising his speed throughout teamfights, i utilise his gameplay mechanics and his 0 cast time on his spells aswell as his significant AoE as this is far more viable that creating someone that is fast and strong but just dies easily.

If thats what you would like, I offer to you Master Yi, as he cannot be slowed and if Hecarim is hit by a slow, there goes all of his bonus damage.
1
CzKMarcuss (3) | August 9, 2012 1:51pm
Awesome guide, Hecarim with this guide 0WNS
1
XdudeX | August 9, 2012 7:48am
Voted +1
Epic I did great with it
Junle
1
Moonedge (77) | August 9, 2012 5:47am
Voted -1
You built wrong.

I don't think you understand how Hecarim works..
1
JAYZORZ (1) | August 6, 2012 11:07pm
Yea, starting boots is great but I personally prefer cloth for jungle just so my life stays above 70% and I get the bonus from Initiator . I probz should of mentioned that, but boots are a very strong start too.

In lane, I take cloth 5 pot if I will get attacked alot (eg. lane vs Renekton), or boots 4 pot vsing less aggressive, farm heavy lanes (eg. lane vs Nasus), as they give damage and also better roam potential. I will write a bit more shortly.
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