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Hecarim Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Hecarim - Pony at top Detected!

Last updated on April 20, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 13

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Table of Contents
Guide Top

Introduction

Hello everyone it's Kuni here. Many of you propably consider Hecarim as a jungler, but he's also very viable character on solo top. Its possible, that i like to play him that way, cause im a terrible jungler ;) but that's not the case. Hope u gonna like playing him as much as i do (even if it's only few days now).



I accidently clicked publish button, when i just started writing this guide :O sorry for inconvenience, but i'm gonna try to complete it ASAP.


Guide Top

Runes

Expecting something original? WRONG :) Actually my runes for Hecarim are almost not diffrent from other solo toppers. My advice is (like on champion spotlight - yes i know):

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3

You still ask why? Okay then:

Greater Mark of DesolationBecause the majority of your damage comes from autoattacks and your q (which is physical ofc). Althou your mian goal is making enemy panic so your carry's can kill them easily, you still want to be a force, to be reckoned with. With those marks, they surely won't ignore you


- You're supposed to get into enemy team, rape 'em and not die in the process :) Also very helpfull early game against melee ad on top (Tryndamere is easy-peasy).


- Same reason as above. I prefer those rather than flat ones, as it scales of better lategame, as the damage of casters significantly raises.


Guide Top

Masteries

I assume, by looking at your face with big "WTF?" on it, that this seems kinda weird masteries - not going 21 in tanky, dps nor even utility tree, but believe me - there IS a good reason behind this!



Masteries
1/5
3/5
4/1
1/1
3/5
3/1
4/1
1/5
1/1
1/5
1/5
3/1
4/1