Hecarim Build Guide by joe 96
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
IntroductionThis is a full-Guide for Hecarim That gives u variety of playing with Hecarim in different and new ways :D .
This is my first Guide...plz give me all your support and point out the things that need fixing...but I have new ideas for the next guides to publish soon.
I will try to update this guide as much as I can.
Hecarim is a good champion in the jungle.. His jungling speed is not the best but has extremely special ganks.
Special Thanks To shishi1996 / Khalo0oDzZ for Giving me rich advices on Creating My Build .
Here are their profiles khaLo0oDzZ's Profile , shishi1996's Profile
is necessary,it can not be eliminated as it gives u a boost in jungling
gives u a very good chance when ganking ( especially your first gank), in addition , very high utility in chasing and escaping , it's also very useful with Warpath which is Hecarim's passive which converts all additional movement speed to bonus attack damage .
provides u a very high opportunity in the counter jungling , as if u was found by the other jungler u can get him 1 on 1 easily :).
very high chances in escaping from being outnumbered ( especially in the jungle ) , just flash through any wall , activate ur Devestating Charge and you will easily escape :) .
A good choice when playing as AP to ensure taking the kills and it's good for preventing killsteals :) .
WHen Building Tanky Dps :
- Greater Quintessence of Movement Speed: // Gives you very high opportunity in ganking
- greater mark of Desolation: // gives you armor penetration especially when u r attacking tanks .
- Greater Glyph of Scaling Magic Resist: // gives you 24 magic resist in late game to avoid the mages' bursts .
- greater seal of resillience: // gives u extreme boost in the jungle .
When building Tanky AP :
- Greater Quintessence of Ability Power: //
- Greater Mark of Magic Penetration: // explain this choice
- Greater Glyph of Scaling Magic Resist: // explain this choice
- Greater Seal of Scaling Mana Regeneration: // explain this choice
Pros. & Cons.
+ // Very High CC (Crowd Control)
+ // Very High Mobility
+ // Dominates The Team-Fights
+ // Special Ganks
+ // Late Game Champion
- // Loses Alot Of Health When Jungleing Early Game
- // Mana Hungry Early Game
- // Ganks Partialy Depend On Laners
- // Requires A Good Pull At Blue Buff
- // Weak Early Game
Abilities Description & Some Tips
Warpath makes Hecarim ignore unit collision and gains bonus attack damage based on his bonus movement speed : thats very useful as by building tanky items that gives you bonus movement speed .... your passive changes that to attack damage :D .
Tips and Tricks
Build tanky items as Force of Nature or Trinity Force that gives u bonus movement speed to convert it to attack damage.
Rampage makes Hecarim damage all nearby enemies with attack damage . This cooldown is reduced if it has succesfully hit any target : That's why u will need to max it by level 9 before Spirit of Dread and Devastating Charge as it applies on the AD and it has a low cooldown so you can spam it .
Tips and Tricks
while jungling look at the timer of
[*] Try to finish a camp with a burst of Rampage so u can have the passive of Rampage activated till the next camp .
Spirit of Dread makes Hecarim create an aura arround himself damaging nearby enemies and healing himself for a percentage of that damage . healing has a cap on minions :
Maxing Spirit of Dread at lvl 13 and having early piont in it .
Tips and Tricks
1- activate this ability while jungling whenever possible
2- after ganking if u are at low health stand between a large group of minions and activate it ..... it will give you alot health .
3- when chasing or being chased activate it , it will give u health / deal damage that is really quite useful
Devastating Charge allows Hecarim to gain additional movement speed and bonus attack damage that ends with a knock back to your target :
special ability that is really useful in chasing enemies and escaping from them , it is also a good way for stopping abilities like Drain and Infinite Duress .
Tips and Tricks
1- Always make sure that u gank ur enemies from behind to benifit from Devastating Charge in pushing the enemy champion away from his turret .
2- use it in traveling from your base to the jungle/lane , and the mana regen will regen that lost mana over the cooldown :) .
Onslaught of Shadows Makes Hecarim a beast and summons undead riders to charge in a line while Hecarim charges with them dealing tonnes of damage and fearing the enemy champions in the range for 1 second .
Tips and Tricks
1- Try to apply the range on most number of enemy champions , and remember that the one who should be mostly benifited is your teammates in the teamfights
2- it's an incridable way of initiating the teamfights .
3- U can use it to go through a wall to escape when outnumbered .
When Building Tanky DPS :
I max Rampage by lvl 9 , while picking one early point of Spirit of Dread and Devastating Charge as Rampage scales on the AD and have a very low cooldown and it has area of effect and doesnt affect the selected champion only , but it deals damage to all enemy champions / minions / neutral monsters within its range .
Then i max Spirit of Dread by level 13 as it provides me alot of sustain in the jungle / lanes / Teamfights .
Then i max Devastating Charge by level 18 as when i level it up it increases the damage of the knockback at the end of the run , and it has very high cooldown .
I max Onslaught of Shadows as soon as possible by level 6 , 11 and 16 .
When i Build Off Tank :
I max Spirit of Dread by level 9 as it provides me with a very well sustain ..... In addition , by building offtank i dont get offensive items so Rampage wont deal lots of damage .
I pick early point of Rampage and max it by level 13 , as it has area of effect and will deal more damage in team fights than Devastating Charge .
I pick early point of Devastating Charge and max it by level 18 .
I max onsaulght of shadows as soon as possible by level 6 , 11 , 16 .
When i Play Assassin :
I max Rampage by level 9 as it gives Hecarim very high burst of damage as it has high AD ratios and low cooldown .
I max Devastating Charge by level 13 as it scales on AD and while playing assassin u must have very high burst of damage so maxing devastating charge Devastating Charge on level 13 is a good choice for playing as assassin .
I Pick early point of Spirit of Dread and max it by level 18 , as the lifesteal will fullfill the role of Spirit of Dread when playing as assassin .
Creeping / Jungling
1- Wolves Camp
2- Blue Buff Golems
3- Wraiths Camp
4- Red Buff Lizards
5- Wait for nearly 15 seconds after activating a Health Potion
6- Gank or Counter jungle
7- Go Back
8- Get Drake
Important Tip :
1- when first doing blue use smite just after the pull and DONT finish with it ... this will make smite ready at the red buff ...to avoid losing much health and gank with more health ;) .
not only, Force of nature provides you an immunity against the AP carries' bursts , but it also gives you 10% additional movement speed for being impossible to escape from .
It has a very awesome passive that gives u an extreme boost in jungling early game + its active which is used regularly to ward either dragon , red buff or blue buff
depending on the opponents or the situation .....
U can use mercury treads if either u r facing strong CC or the other team has burst of AP.
Ninja Tabi can be used to face a team that is mostly consisted of AD Champs .
It's True that trinity force is really expensive , But it is quite a pretty item that gives you many stats + Its passive which u can use . while attacking an enemy Champ ...... just spam Rampage and u will deal tonnes of Damage :) .
Randuin's Omen is considered as a core item even if u are playing as assassin as it's the best defensive item to get at the end of ur build .... Randuin's Omen provides you with a plenty of health and armor with a very nice active that makes it impossible to run from Hecarim
Situational Items :
This item is very good , it provides u with high amount of health and armor at the same time . In addition , its passive is extremely useful with that magic damage , especially that with Hecarim u need to be always very close to the champion that u are targeting .
Hextech Gunblade is such a special item with Hecarim that makes him dominate the team fights with his Spirit of Dread and Rampage gaining huge amount of lifesteal and spellvamp . Also , its Active that deals an amount of magic damage and slowing the target very much making it impossible to escape from Hecarim .
This item is very necessary in Late game giving you burst of damage after building your tanky items , If you are going to get only one offencive item then The Black Cleaver is the best choice ...... It's a mix between attack damage and attack speed with really special passive that provides you with armor reduction to nearby enemy champions , making you dominate the fight .
This is a good choice when playing as assassin .... it gives you bonus attack speed and critical strike chance ..... while its passive gives you bonus movement speed to be converted to attack damage by Warpath .
Playing as jungler :
Early Game :
In early game jungling your main role is balancing between ganking and farming as if u ganked alot there is a possibility that the gank fail so u will take no gold and no exp and have your time wasted... learn how to choose your priority in ganking ..... firstly the lane that is mostly pushed towards your turret requires a gank immediately . Ganking mid is the hardest lane to gank as the lane is very short and easily the oppenent can use Flash to escape , but don't worry after reaching lvl 6 u can use Onslaught of Shadows from the wraiths in your enemy jungle stand in the camp and use it just behind him , activate your Devastating Charge to push him away from his turret . When ganking bot just focus the carry and dont care for the other kill (support ) your lane will be gratefull to have that kill :) .
In Mid Game :
you must keep farming near your teammates so that you can join any fight that occurs to claim the most amount of kills and assists that gives u a boost in reaching your lategame level early , also Initiating the fights with your ultimate Onslaught of Shadows give your team so much advantage in winning the teamfight , just focus the AD/AP carries and chase them ...this will isolate them from the fight making your team win it .
Also Try to get the baron as early as possible . that will make you dominate the teamfight .
Late Game :
In late game thats your period .... hecarim is a lategame champion that his power is viewed lately in the game...when starting a teamfight go in the center of the enemies , activate Spirit of Dread and spam Rampage and u might get a penta kill like me ;) , this is myself :
In addition to all that , if u have no time to read all that build plz watch this :
Hecarim is a tanky DPS champion that has a high mobility and needs to stay close to the enemy champion as any DOT champion .
Í've used that build and it successfully gave me consecutive wins , just try to understand all the champion' tricks and play style and you will be pro with him , just little experience ...... will do it all ;) .