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Hecarim Build Guide by NeoAbbadon

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author NeoAbbadon

Hecarim The Master of Speed

NeoAbbadon Last updated on April 25, 2012
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Passive Aggressive Hecarim

Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
16
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

Hey guys and gals. I'm NeoAbbadon and this is my first guide for any champion. Let's start off the simple fact, I don't main Hecarim but i like his move layout and decided to see what people thought of my build so, here it goes. if you didn't already know, Hecarim is a very tanky and very aggressive champion. Most of his moves are Attack damage orientated. This build is about being tanky and damage heavy by late game. Hopefully you'll like this build and it works out for you in your games.


Guide Top

Pros / Cons

Pros / Cons

space
Pros


+ // Great soloist
+ // Early ganks
+ // Farmer
space
space
Cons


- // Starts a bit squishy
- // Need a fair bit of mana
- // Hard to control some moves


Guide Top

Masteries

Masteries

Masteries
1/5
3/5
2/1
4/1
1/5
1/1
3/5
3/1
3/1
1/
3/1
1/1
1/1
3/5


22/0/8 is for the more aggressive players, playing Hecarim

and

22/6/2 is for the more passive aggressive players


Guide Top

Runes

Runes


Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Movement Speed
3


Guide Top

Summoner Spells

Summoner Spells


[SUMMONER SPELL HERE]: A good way to secure your kill or help finish off an enemy.
space
[SUMMONER SPELL HERE]: Great way to slow your prey before you kill it
space
[SUMMONER SPELL HERE]: Easy to help teams in need of that extra ***itance


Guide Top

Skill Sequence

Ability Sequence Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

hecarim-devastating-charge > hecarim-spirit-of-dread > hecarim-onslaught-of-shadows > hecarim-rampage

Start with Devastating Charge when starting the fight then lead into spirit of dread. If they start to run, use your ultimate hecarim-onslaught-of-shadows followed by rampage.


Guide Top

Summary

Summary

Play the way you see fit and test try either of these build and see which is your favourite of the two.


Again I'd like to thank:
jhoijhoi for the template