Hecarim Build Guide by wierdhans

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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

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League of Legends Build Guide Author wierdhans

Hecarim - The Shadow of War

wierdhans Last updated on April 23, 2012
3,830 2
Build 1 (Cheat Sheet)

Champion Build: Hecarim

Health 2900
Health Regen 21.5
Mana 1330
Mana Regen 17.3
Armor 151
Magic Resist 104.500054
Dodge 0
Tenacity 35
Movement Speed 412.775
Gold Bonus 0
Attack Damage 225.4
Attack Speed 60.955
Crit Chance 10%S
Crit Damage 0%
Ability Power 55
Life Steal 12%
Spell Vamp 0
Armor Penetration 11.52
Magic Penetration 0
Cooldown Reduction 0%


Recommended Runes



Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9

Guide Top

Introduction

Introduction



Hello I'm Wierdhans and this is my Hecarim guide, this is how I play him as a jungler. I am aiming to make this the number 1 guide for Hecarim and will appreciate any feedback you provide.

Credits to jhoijhoi for the template, which you can find here.


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Battle Stats


So far with this build.
The one I lost was vs a really good fiddlesticks, my team wanted to invade them and that failed big time Fiddle got 3 kills with his Crow at start 0.o


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Pros / Cons

Pros / Cons

spaaaaaaace
Pros


+ Nice Ganker
+ Not squishy
+ Aoe FEAR
+ spammable Sheen proc
space
space
Cons


- No hard CC
- Squishy without
- Ganks need to be made from behind, hard to time.


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Masteries

Masteries
1/1
3/4
4/1
1/1
1/2
1/2
2/2
4/1
2/1
1/1
1/3
3/3
1/1
4/3
1/3
Increased movement speed for Ghost, 35% extra is nice for ganking and extra damage.
10% armor penetration
Improved smite, gimme extra 10Gold!
+30% health! really needed for that first jungle phase
Without this skill you will have a hard time jungling, good start equals good ganks.


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Runes

Runes

Greater Mark of Armor Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3


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Summoner Spells


[Smite]: Mandatory for a jungler, improves jungle speed exceptionally
space
[Ghost]: Gives extra movement speed boost, gives extra damage with his
space


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Ability Explanation


  • PASSIVE: You can walk through units, how often I did not get a kill or couldnt get away because I was stoped a lowly minion, and you get extra attack damage equal to your bonus movement speed.
  • ABILITY ONE (Q): Spammable Q. This will be your main damaging ability, just spam it in teamfights and see everyone around you getting hit. Only does 50% of the damage on minions but can still farm like hell. AOE damage anyone?
  • ABILITY TWO (W): AOE, you gain a % of health for every damage you do with your AOE ability. Real nice for teamfights. AOE damage anyone?
  • ABILITY THREE (E): On activate you get 75% movement speed over the next 3 seconds, also a really nice knockback with extra damage based on how long you are charging the ability. The longer you charge the higher the damage
  • ABILITY FOUR (R): A awesome attack, it is a rush that scales with ability power and does damage in its charge and more damage when you land your ulti on someone. Also fears the targets you land om for 1 second. AOE fear, make sure you land your ulti on your targets though.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >

is your best ability, level this first. at level 6, 11, 16 you need to level your ulti, as is usual, and the next focus of your abilities is . This AOE drain life spell is really powerful for sustain. And last but not least. Your , really nice ganking ability


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Items

Item Sequence











Health Potion
35

Health Potion
35

Health Potion
35

Wriggle's Lantern
1650

Mercury's Treads
1200

Sheen
1200



Trinity Force
3728

The Bloodthirster
3200



Randuin's Omen
3000
  • : Best start for Heracim in the jungle since this item gives you the extra movement speed it needs for him to start ganking soon and extra damage.
  • : Buy 3 of them so you have enough sustain in the jungle, and finish red in your first run.
  • : Really nice item, gives you a chance to proc 425 magic damage to monster/minion, 30 armor, 23 attack damage and 12% life steal. Really powerful item.
  • : You can also go for speed boots if you want to be able to walk around faster and switch lanes faster. But mainly you will need these boots for the anti CC.
  • : Sheen gives you an extra 100% damage every 2 seconds you use an ability. Really nice since you will be spamming
  • : This item gives you a little bit extra health and gp5, since you will be running around from lane to lane in order to gank you will not have that much time farming minions. This item will help with that.
  • : This item is so good with . If you do not have any CD you can spam and it will be exactly 2 seconds, resulting in giving you a permanent Sheen proc.
  • : This item is really good, once fully charged it gives you 100AD and a total of 20% lifesteal. Once you have this item you can either go for defense items or go on a even more devastating approach. I have tested this item in Ranked and normal games and this seems to be the best item after you get . This gives your a little extra boost and you got a lot more lifesteal.

    Also tested + or + . The item is cheaper than both those combinations and you will earn a lit more sustain from it! Dont forget to turn on !!!


  • This item will help you with a little bit extra magic resist and the extra movement speed. Excellent item since it gives you the most magic resist and the 8% movement is really nice for getting away or chasing.
  • This item is a nice finisher to protect against kiting of characters like ashe. Also nice finished for the earlier bought .
  • normaly the game is over before you can even finish your the bloodthrister but if it is still going on you should get as your last item. With this item you will be less likely to be focused and you can just the hell out of them. Really good item since it will give you armor and magic resist aswell.


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Creeping / Jungling

Farming/Jungling


Start at wolves with the help of teammates and then go for blue, if your teammates are not helping you with wolves start at blue buff and then do wolves. When wolves and blue are done you are to be heading for Wraiths and then back to Wolves, after wolves head back to red and finish the first run with a nice wraiths or if it takes to long go b and get items, from this point you have red and you should start your ganking. !GANK DAMMIT!


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Teamfights

Teamfights


You are not that tanky, if there is nobody else to initiate you should do that with your ulti following by a nice rampage and Spirit of Dread. Look at your health though, if you know you are getting focused get the hell out of there. They will chase you down and try to kill you. Thus giving your teammates a chance to kill them. once focus is off you. Go back in and finish the job with your Q.


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Summary

Summary

So for Hecarim, your a jungler with movement speed as its focus. Get in get out and Gank! Make sure you try to gank as much as possible but try not to die. Know when you are to low to go in and when to get out.

Hope you like the guide!
Rate once you have tested the build and leave a comment!
Got any tips? don't be affraid to share them

Thanks to Nvanhagen for the help on testing different builds for Hecarim

Credits to jhoijhoi for the template, which you can find here.