Hecarim Build Guide by Angerous

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League of Legends Build Guide Author Angerous

Hecarim- Your Life is a Burden

Angerous Last updated on June 30, 2012
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by iownedya » June 6, 2012 1:24pm | Report

VOTED +1

Your skill sequence is messed up.... More in-depth please! NB for first guide. You may want 9/21 masteries instead.


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by EpicMuffins » June 6, 2012 1:54pm | Report

VOTED +1

You worked hard, though I build Hecarim differently, you make good points as to why he has these items.

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by Phil Collins » June 6, 2012 10:25pm | Report

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Acceptable I suppose. Consider fixing your skill order in the "Jungle" build, you have 10 points in Spirit of Dread. I'd also take an item that has health over Frozen Heart to make the health regen passive on Force of Nature more useful.


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by Angerous » June 7, 2012 6:06am | Report

iownedya wrote:

Your skill sequence is messed up.... More in-depth please! NB for first guide. You may want 9/21 masteries instead.


Fixed the skill sequence, masteries change is pending till I get a bit more time.


Acceptable I suppose. Consider fixing your skill order in the "Jungle" build, you have 10 points in Spirit of Dread. I'd also take an item that has health over Frozen Heart to make the health regen passive on Force of Nature more useful.


Thank you for the suggestion!

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by Angerous » June 7, 2012 11:14am | Report

iownedya wrote:

Your skill sequence is messed up.... More in-depth please! NB for first guide. You may want 9/21 masteries instead.


As for the 9/21/0 mastery trees, I strongly prefer going 1/21/8 for the Scout mastery and the early game mana issues. The only reason I don't take 0/21/9 is due to the fact that, as stated in the guide, I find that Ghost is mandatory on Hec, so the one point in the offense tree is mastery.

Not using this setup is definitely workable if you choose not to take Ghost, but it's just what I prefer.

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by omfgbongrips » June 7, 2012 11:25am | Report

VOTED +1

i liked this guide. it's well formatted and i just bought hecarim and this seems like a very good set-up hope to see more guides from you in the future.


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by Flozzer » June 7, 2012 5:15pm | Report

VOTED -1

Message me once you've changed your boots and I'll upvote.

Always get Merc Treads. It gives you and extra 25 Mr and an invaluable 35 Tenacity. Getting Boots of Swiftness because of your passive is pointless as it only gives you an extra 5 attack damage.

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by Angerous » June 7, 2012 8:32pm | Report

Flozzer wrote:

Message me once you've changed your boots and I'll upvote.

Always get Merc Treads. It gives you and extra 25 Mr and an invaluable 35 Tenacity. Getting Boots of Swiftness because of your passive is pointless as it only gives you an extra 5 attack damage.


Sorry for not explaining it very well in the guide, but I don't get the Boots of Swiftness for the passive, I get it for the movespeed. In the "Noobtrap of Building Pure Speed" section I elaborate a little more. However, the added AD is a nice early game boost, even if it's just a little bit.

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by Matix02pl » June 8, 2012 12:18pm | Report

VOTED +1

good build

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by Flozzer » June 9, 2012 5:25am | Report

Angerous wrote:



Sorry for not explaining it very well in the guide, but I don't get the Boots of Swiftness for the passive, I get it for the movespeed. In the "Noobtrap of Building Pure Speed" section I elaborate a little more. However, the added AD is a nice early game boost, even if it's just a little bit.


You only get an extra 2 attack damage early game though, I really don't think it's worth it. It's also not really worth it for the movespeed, you already move pretty fast due to your 'e' and I run move speed qunits. I also take the 2 masteries for extra move speed. You might want to look into getting Swiftness instead of Meditation but that's your choice.

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