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Hecarim Build Guide by Backlash404

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Backlash404

Hecarin Movement Mania

Backlash404 Last updated on April 19, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
11
12
Ability Key W
4
13
14
15
17
18
Ability Key E
6
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 12

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Table of Contents
Guide Top

Introduction

Hecarim is a desruption constant damage unit, at least thats how I play him. A mobile offtank. Going for a nice jungle and great ganks. Hecarim is also a great battle starter with his ulti moving everyone out of position and then using his Devastating Charge to shove the support of carry to his team. All in all a very nice and powerful hero to have.

STILL A WORK IN PROGRESS I WOULD LOVE SOME HELP FIRST BUILD GUIDE.


Guide Top

Masteries

My masteries go 12/9/9 giving damage survivability and utility. In the offesive tree I get the boost to ghost and the 3 base damage to start. This is just standard damage. Next I go for attack speed which is just nice but so I can also get Weapon expertise for the armor pen. Finally taking havoc for nice damage increase.
In the defense tree I get the boost to smite and some tankyness to minions always good for jungle. Then I go for the health for some more survival power.
Finaly in the Utility tree I gett the mana so you can keep up that Rampage longer and the faster recall for whenever I have to return to base. Next is the swiftness to give mobility and it works nicely with his passive. Finaly taking Runic affinity for longer buffs in the jungle.