Heimerdinger Build Guide by SMee
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
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Maximize gold + armor + magic
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Introduction: Who I am / About this build / "GOLDEN RULE"
WHO I AM/BIO:
Hi my name is Steve and I'm a High Warlord Warlock from Havelock, ON, born in TO,ON "Toronto, Canada". I also graduated out of Hunter's Glen in Scartown, and of course, i'm currently SM@SMC, UC?, with a directorship in journalism at the daily of the local university ("mister SM, in st. mike's, university of toronto, not university college --- that's the whole joke"). I'm a twin fraternal with a multicolored, "evil" eye(s). "cc".
I am currently writing a textbook on literary criticism as an undergraduate at the University of Toronto called the Scientific Theory of Art ("STOA(v)"). I am prescribed 420 from the 416 and live "barrier-free", whilst my twin got a PHD in athleticism! Hurray!
WHAT THIS BUILD IS ABOUT "i.e. cheese":
this build maximizes GOLD + ARMOR + MAGIC RESIST = WIN.
my golden rule has always been:
armor > magic resist > health >> DPS? > everything else;
SEE ALSO: gold+penetration = win!
This build is intended as a how-to guide;
this build is LOW-RISK, HIGH-REWARD, and NEWBIE-FRIENDLY!
it is intended to maximize WINNING potential, and minimize net-losses.
In other words, many will consider it "CHEEZE".
Be polite, be fair, and play by all rules. Other than that, this build is intended for you to maximize your winning potential at all costs. Nothing else matters.
GOLDEN RULE: Armor > Magic Resist > Health > DPSeverything else incl. health > DPS?
red: magic penetration x9
*yellow: armor/lvl x9
*blue: mr/lvl x9
*armor +4.26 x3
alternate (maximum "cheese" against a terrifying AP opponent:) (take only when direly "hard-countered" or sorely terrified of your mid-lane opponent):
Yellow: 216 health/lvl x9; (+216 health at lvl 18)
Quint: +4.5% heatlh
*I personally believe that armor > mr > everything else; MAXIMIZE those two stats as much as possible and you have yourself a GREAT chance at winning!
I am a huge proponent of ARMOR + MAGIC RESIST, other than gold + penetration, its probably more important than DPS or everything else.
Therefore, my GOLDEN RULE has always been:
Armor > Magic Resist > Health (maybe); > DPS? > Everything else.
see also: GOLD+PENETRATION = WIN!
Get deep into defensive, take +5 armor, +5 magic resist and +4 into LEGENDARY therefore.
This, compounded with ARMOR + MAGIC RESIST runes, should make you a very strong/"tanky"), safe, late-game mid-laner.
Leave the damage to your items.