get
prime

Heimerdinger Build Guide by NeonBladeBorn

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author NeonBladeBorn

Heimerdinger, Got a sentry hurr!

NeonBladeBorn Last updated on October 18, 2012
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Ability Sequence

2
3
5
7
10
Ability Key Q
4
8
9
12
14
Ability Key W
1
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

This build Focus's mostly on AP surviving in lane and early lane dominance, with late game capability. This overall makes Him a zoneing ,ganking, stunning, machine of death

with this in mind read on and enjoy.
This is my first guide don't hate.


Guide Top

Runes

For runes I go with Mana, Health, Ability and Attack Speed. you can change these on personal preference but they are the ones I choose Because herm needs mana and health to stay in lane, AP and Attack Speed to farm and kill better. You can Substitute them for Armor and Magic penitration and Flat health.


Guide Top

Masteries

I go for the 0/21/9 build getting Armor, Magic Resistance, Damage Reduction and Mana/Health Regen.

If your going with another mana hungry chamption put a point into insight instead he will love you for it.

This gives great laneing survivability so should be played solo-mid but can easly play as bot with an ally.


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Items

I go for Doran's ring-sorcerer shoes-rabadones deathcap-rod of ages-ryles crystal septer-rylies evil tome-elixersssssssssssssssssssssssssss
you probably wonder why?
Simple Doran's Ring is a good starting choice, sorcerers shoes are good for herm, he needs ap from rabadons, rod of ages is op, crystal septer has a slow, tome is self explanatory and elixers to stay late game


Guide Top

Skill Sequence

e,q,q,w,q,r,q,w,w,q,r,w,e,w,e,r,e,e

or one point in E then r>q>w>e

I pick E first because its ranged and a great harassment tool. Its sort of a One Point Wonder.

W is good in teamfights against more than one champion, use E to stun or blind large groups of enemys, Q to block of escapes and help guard a fall out point for your team, scout brushes, protect brushes, e.t.c

your combo is q-e-q-w-e-r

ignore the q if you already have your turrets placed down

after that retreat if he is safe or chase if he is low on health.


Guide Top

Summoner Spells

I pick Flash but you can replace it with ghost and clarity can be replaced with Ignite.

More or less you need an escape mechanisim and something to help you sustain and get higher points faster.


Guide Top

Farming

use your q to farm put both together, e to Harass, w to Last hit and r at the start of team-fights you can also use your q to zone.

Farming isnt to easy to do as herm but with this concept it is possible to do


Guide Top

Pros / Cons

Pros:
Good lane capability
Good damage output
easy harass
can "zone off area's easily"

Cons:
Squishy
Fairly Boring early game
Needs to farm
Will be targeted
Cant jungle well


Guide Top

Team-Fights

place your turrets relativily close, then use your R as soon as thats done use your w then your e to a group of enemy then use auto pay attenction to your turrets and spam, spam, spam.

this will help your team acheive victory and win the fight and mabye the game during the push (if your lucky)

make sure you avoid these guys


Guide Top

Creeping / Jungling

*NOTE*
herm is not ment to be a jungler a though later in the game he can use the extra gold so keep that in mind.

First get blue buff, place both turrets initiate with e then w, move behind your turrets then reapet

secondly get the two golems, Place both turrets, and finish them with auto attacks

for wraiths only use one turret

wolfs use your rockets

lizard same as blue buff

dragon place your turets, then use your e, place your turrets once destroyed, there is no need to use your w against one target.


Guide Top

Unique Skills

Herm is a champion that can place turrets and has only offencive abilitys (ult helps your other abilites so yes it is offencive) he has auto lock on rockets requiring less skill in aiming.

other then that he has amazing ability to trolllllll other players, when i say trolll i mean troll, if you use your q you can leave enemys confused about how there being hit, when you run use your w to hit the enemy chasing you, flash somewhere use e at your feet and people around you are stuned, also herm can use his abilites over a wall.


Guide Top

Team Work

when working with allies your mostly a support champion place your sentrys in a brush that leads to open space eg brush between mid and river and leave them there tell your team to go there if there dying then while waiting spam your w alot and use your E against enemys chasing an ally whos running to the bush when a enemys in the bush activate your e inisde it


Guide Top

Summary

This build can guarenty good win's and plenty of assist with few deaths. I hope this helps go on fellow sentry places and leave to brushes safe and clear from harm with your mighty turrets.

This is my First guide Leave suggestion bellow.


Guide Top

Updates

9/11/2011
added in pics and spelling erors (lol)

8/11/2011
added in teamwork part

3/11/2011
added in more detail and more sections

1/11/2011
guide made first vote!!!!!!!!!!!!!!