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Build Guide by TotallyTugBoat

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TotallyTugBoat

Heimerdinger: Live a little, Kill a lot

TotallyTugBoat Last updated on July 28, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


First of all, I'd like to start off by saying that Heimerdinger is one of the most underplayed super champions in this game, now for some explinations on my build that might be abit unconvential.



Clarity and teleport, why? Well, if you are setting turret traps which is explained later int he guide, you can teleport out, make a purchase, and teleport back. Also, a big plus for Heimer is his pushing prowess, and teleport helps with that.

Clarity allows you to spam more turrets early game, for longer, allowing you to farm more gold, and push more, maximizing XP and gold gained. But of course, there are other options if you are comfortable with your mana. Like flash, or even exhaust for its blind are good options.

Now some people may look questioningly at the ability power glyphs over the cooldown reduction, but bear in mind that this build surrounds a particular strategy that most people don't stick to, but should. These glyphs are meant to maximize the ammount of damage your turrets do.

People want cooldown reduction in order to spam Heimerdinger's nukes which are fantastic and amazing, and I get most of my kills with, however.. your playstyle should not be that of an aggressive nuker.

This is how most of my kills run: I intentionally push far knowing that I will be ganked, keeping my towers up. They charge at me, I use my grenade to try to blind, then my rockets, which both do massive damage, before using the ability on the ring. THIS IS IMPORTANT! Those two seconds while you are invulnerable do the following.. it increases the time in which your turrets hit them, increasing DPS, it gives you time for your abilities to cool down, and then when you pop out of it, another big two nukes, PLUS your turrets attacking the whole time which should have been upgraded at this point. THIS is how you play Heimer. Of course there is a time to be aggressive, but this guide focuses in particular on fooling your opponent into a false sense of security then metling them for double, tripple, or even multikills higher than that.

I can not tell you how many times the other team accuses me of being a hacker because of that item's ability. It has gotten me so many kills and has saved my *** so many times.

Another strategy of course, is the trap! A lot of shacos like to do this, but Heimer is the master! Lay your turrets in the grass, but try to lay them in such a way so that when the enemies run at the bushes they are in the fog of war, so that the turrets dont attack too early. Wiat for the enemy to run in, upgrade, grenade, rocket, use your ring if you have to, you should destroy them!

Heimer's nukes and turrets are deceptively powerful, USE THEM!

Heimer's worse enemies: Anyone with AOE damage that might kill your turrets early.. and of course, stuns.

Heimer's best friends: Champions who can stun and disable!

I know this guide ranted a bit, and I appologize, tips appreciated!