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Heimerdinger Build Guide by Alienluuk

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Alienluuk

Heimerdinger - Placing turrets in the jungle.

Alienluuk Last updated on March 16, 2012
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Ability Sequence

1
4
5
8
9
Ability Key Q
3
7
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Each and every time I tell my teammates in the lobby that I will go jungling and I select Heimerdinger; they either whine, or leave. However, 9 out of 10 times, I prove them wrong. I promise you this little yellow alien has got what it takes to pull of those ganks, and dominate the jungle.

Heimerdinger is obviously not a champion you would expect to see entering the jungle. He does however prove to be a very fast and convenient one, with a very reliable ganking potential. Reaching a certain level, you can easily clear the wraith and wolf camps, by simply placing one single turret, and tossing one concussion grenade; the turret will do all the work from that point.

Pro's;

    Jungles extremely fast.
    No cloth armor and/or potions needed.
    Outrageous damage output early game.
    Easy to secure kills while ganking by placing turrets in bushes.

Con's;
    Squishy.
    No high mobility.
    Bad turret placement results in no damage output.


Guide Top

Runes & Masteries

Runes;

For runes, you focus on mere damage;

    Magic penetration.
    Flat AP glyphs.
    Flat AP quints.

As his abilities are very "mana-costly", the mana-regen/level seals are the best option there.

Masteries;

For masteries you also go "all offense".
With a 21/0/9 tree, you take every magic damage point available, taking mana regen and neutral buff duration in utility, along with improved flash.


Guide Top

Items

Heimerdinger is capable of jungling without cloth armor and 5 pots; you can simply take doran's ring. From there on take cage's lucky pick for income, and boots for mobility.
Zhonya's hourglass is the key item for this build; when recieving a lot of damage, and triggering your ultimate, you get 2 seconds of free massive damage.
After that, you go for more utility; Rod of Ages for hp and mana; Rylai's for hp and the passive slow and finally Abyssal Scepter. For massive damage late game, you end with with a Deathcap. Boots of Swiftness is probably the best choice concerning boots; as you are not very mobile without them.


Guide Top

Skill Sequence

Your main damage comes from your turrets, so you max those first. You need to get the chance to place two as soon as possible. After doing so, your secondary damage source is the Rockets. Your E is primarily a CC spell, to stun and blind your foes. Your ultimate levels up at level 6, 11 and 16; ofcourse.


Guide Top

Summary

All haters who are still not convinced that this works; try it for goodness sake!
I will put a Youtube link here soon enough, so you can see it with your own eyes.

- Alienluuk