Heimerdinger Build Guide by
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
With the new rework Heimerdinger as a champion has become much more viable. His turret deal much more damage than before, his w much more reliable and his e is easier to hit. His ulti has been changed significantly and I will talk about that later.
In this guide I will talk about the best way to use his abilities and talk about how to play him in the early mid and late game. It will also give you and idea of what matchups you should play Heimerdinger in.
Pros and cons
great farming/pushing ability
reliable damage with w
many and varied forms of damage
has a hard time vs long range mids eg. Lux
falls off slightly late game in terms of damage and survivability
no escape at all
prone to ganks
The masteries in the offensive tree are quite straight forward with all the AP masteries being chosen. In the utility tree I choose the mana regen and max mana to help me spam my w for more poke. I have also chosen to master both summoner spells to help me escape more often(flash) and deal more damage (ignite).
My runes I use for Heimer are standard AP mid runes with armour for survivability and AP and magic pen for early game dominance in lane.
I generally take ignite and flash to enable me to have an escape and extra finishing potential. You may also however consider taking exhaust instead of ignite in order to slow them down so your turrets can deal more damage. I normally take ignite vs long range opponents and exhaust vs melee champs such as talon or kha'zix.
Techmaturgical repair bots:
Many people often forget of ignore Heimer's passive but this is just plain WRONG. Even after the nerf it still allows you to heal up your own turrets to keep them alive but it also heals your allies to keep them alive. Furthermore because it heals you then it allows you to trade with most enemies in mid lane and still come out on top because of the boosted HP regen it grants
H-28G Evolution Turrets:
These little guys have received some serious damage buff in the new rework. Not only do they have increased range but they also now fire out a large laser blast every 12 seconds (effected by cooldown reduction). Probably the most important part of the new update is that Heimer can now have 3 turrets(again). They do also have lower HP than before so they can be killed much quicker.
With the new changes to this ability not only has it become more accurate and reliable but it now has many and varied ways to use it. You can have them all converge on a single target by directing your cursor right at an enemy champion or you can have them more spread out to have more AOE damage or to poke down larger groups on enemies(this can be achieved by moving your cursor closer to you own model).
CH-1 Electron Storm Grenade:
This is now a much more standard ability then before because it now travels much faster. It can now be hit much more often and much more easily. It has the ability to reliable CC multiple targets and if Heimer only really innate CC or escape(you can stun someone and run away)(if that even counts)
This has received the largest change out of all of Heimers abilities and can now be used in many different ways. In this I am going to talk about buffing each ability separately.
H-28Q Apex Turret:
Buffing Heimer's Q will spawn a H-28Q Apex Turret for 8 seconds. This turret deals MUCH more damage than a basic turret and is by far the best for outputting constant DPS in a teamfight. It isn't as useful in a 1v1 fight in mid as Hextech Rocket Swarm though because Hextech Rocket Swarm deals far more burst damage.
Hextech Rocket Swarm:
Buffing Heimer's W will send out a Hextech Rocket Swarm which fires out 4 waves of rockets that converge on your cursor in the same way to your W. This alone would be significant burst from 1 ability but each individual rocket also has significantly boosted damage compared to a rocket from a W. This is the best ability for bursting down key targets in fights or in a 1vs1 to kill you opponent quickly or scare them off.
CH-3X Lightning Grenade:
Buffing Heimer's E will cause him to toss out a CH-3X Lightning Grenade. This grenade only does slightly more damage than his E but it has a much larger radius than a CH-1 Electron Strom Grenade. It also bounces 3 times stunning, slowing and damaging nearby enemies with each bounce. This is the best CC ability in Heimer's kit and it also the best for killing fleeing targets due to its long range and the fact that I cant be blocked like your Hextech Rocket Swarm can.
Heimerdinger will generally have a hard time vs long change champions such as Lux or Caitlyn because they can easily take down you turrets while staying at a safe distance insane burst champ can also be a problem if they can kill you before you stun them by your turrets. They best way to avoid this is to poke them down with your w so you can kill them quick if they try anything. It is worth noting though that heimer can counter some burst champions that have no in lane sustain eg. LeBlanc because they cant heal up your poke so they are consistently on low HP.
You should have an easy time vs most melee champs because you can poke them when they go into cs and this will also deny them the opportunity to try and get a kill on you.
In conclusion I think it is fair to say that Heimer has become much more viable thanks to his recent rework because his damage has become much more reliable and much much easier to hit with. He has also received a nice new ult which can easily make him a DPS monster a bursting machine or a great CC provider in any teamfight as long as he uses it correctly and at the right time. If you enjoyed this guide please upvote it and if you didn't please tell me why in the comments