Heimerdinger Build Guide by Guias

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League of Legends Build Guide Author Guias

Heimerdinger: The AP Carrying Push Machine

Guias Last updated on September 23, 2011
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by Gypsy » September 20, 2011 3:55pm | Report

I'm sorry but this build is pointless. You said it yourself; heimer has amazing potential. With this build you have 400 ap, you go archangels and rabadons and you can reach 1000+. I understand you want pushing power, but the cooldowns heimer has and the mana you have are more than enough, no use for items that regen mana as you don't run out of mana when you stack archangels. If I faced a heimer with this build I would poop on em ;p

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by Guias » September 20, 2011 6:36pm | Report

You're wrong.


What did you think I just hauled this build out of my ***? I've used this build -lots-. You arent factoring in DFG, or void staffs pen, or sorc boots, runes pen OR turret MR shred.


This build does lots of damage. Try it, I dare you.


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by sync1337 » September 20, 2011 8:56pm | Report

Good guide and i will definetly give him another shot when i get home. Good to see support for the underplayed champs! Btw go to edit and set that they can only vote if they leave comments.. It stops alot of troll votes for the first 20 votes.


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by sync1337 » September 20, 2011 8:57pm | Report

+1


http://www.mobafire.com/league-of-legends/build/yorick-the-ultimate-yorick-full-length-guide-and-build-128700

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by Guias » September 21, 2011 1:12pm | Report

Thanks for the support sync


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by shotgun109 » September 21, 2011 1:29pm | Report

VOTED +1

I have recently seen this build in action, it works very well. It makes hiemer seem useful in all areas of the game, not just pushing a lane.

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by reppinFTC » September 21, 2011 4:42pm | Report

VOTED +1

Really nice build. However, you may want to try and spice up the written portion of your guide with some code/images/font coloring/etc. It will make your guide a lot easier to read and therefore much more appealing. Other than that, I love the item build and overall it's a well thought out guide.



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by Guias » September 21, 2011 5:01pm | Report

Thanks for the input.

As i said in my little post script at the end of my summary, if i got good response from the guide (which i have) then i would go into more detail and pretty it up.

So, I will certainly take your advice and polish it up.


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by Blowfeld » September 23, 2011 5:05am | Report

VOTED +1

Maybe you should add an alternative skill sequences section as I know there are some people out there that have problems in timing the grenade on the spot and the rockets are just a too good ranged harass/ last hit to be taken @ level 8.

Other than that your guide seems solid.


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by Guias » September 23, 2011 10:24am | Report

Blowfeld wrote:

Maybe you should add an alternative skill sequences section as I know there are some people out there that have problems in timing the grenade on the spot and the rockets are just a too good ranged harass/ last hit to be taken @ level 8.

Other than that your guide seems solid.



The only way to get away with missles early is instead of going 2/0/2 at level 4, is 2/1/1. I HAVE done this in the past, but only when i knew that if i had my rocket, my opponent would die. So, its really up to your own discretion. I'm sure that whoever uses this guide, as they get more comfortable with heimer, they will do what they feel is best for them in that situation. I just feel that 90% of the time, i chose the path in this guide, and its always felt the best overall.


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