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Hecarim Build Guide by Wolfninja15

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League of Legends Build Guide Author Wolfninja15

*Helicoptering intensifies* 6.11 Hecarim Jungle

Wolfninja15 Last updated on June 9, 2016
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Ability Sequence

1
4
5
8
9
Ability Key Q
2
7
15
17
18
Ability Key W
3
10
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 6

Recovery
 
 
5/
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18


Introduction

Not long after started playing, around 3 years ago, Hecarim was one of the first champions I bought. Since then I've played him off and on, and usually not doing bad but never really that good either. After watching a Pants Are Dragon (video), I was suddenly inspired to start playing him again. In the video, Pants tries different builds where you don't finish your jungle item and instead just build Phage. I've been trying it lately, and it's a ton of fun and I definitely think Hecarim is best if you get Tri-Force then finish your Cinderhulk.

Here's a screenshot of my past few games, all of the Hecarim games went pretty well.
I prefer using Flash over Ghost because Flash allows some better plays and outplays, vs Ghost just adding some extra damage and gap closing.

Thanks for looking and let me know what you think :)