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Syndra Build Guide by Zestifier

AP Carry Hell Hath No Fury Like Syndra's Balls - IN DEPTH

AP Carry Hell Hath No Fury Like Syndra's Balls - IN DEPTH

Updated on May 24, 2014
7.3
7
Votes
2
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League of Legends Build Guide Author Zestifier Build Guide By Zestifier 7 2 90,935 Views 33 Comments
7 2 90,935 Views 33 Comments League of Legends Build Guide Author Zestifier Syndra Build Guide By Zestifier Updated on May 24, 2014
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1
Vengenator (61) | November 23, 2014 11:45am
Considering you're still updating your guide I'll hold off on the voting but I'd like to point out a few things:

- Void Staff should be core. It pretty much says "35% damage amplification to everyone!" Also, the stats are great for it's price.

-2 Faerie Charm's actually gives the same mana regen as Doran's Ring but without the extra health, ap, and mana passive at level 1.

- Athene's Unholy Grail is a pretty core item, but to say "BUT, YOU ALWAYS WANT TO RUSH Athene's Unholy Grail, NO MATTER WHAT." is a bit over the top. In some scenarios you can actually get Morellonomicon or even a Tear of the Goddess.

-I am not a fan of Mobility Boots. If you get hit/hit someone even once you pretty much have speed.

-If you don't want to push (ie: enemy shaco jungle) you really shouldn't: "So usually, you should land Dark Sphere's for CS but also try to make sure it'll hit the opposing champion as well, and if not that, at least hit multiple minions."

-Max Scatter the Weak, not Force of Will. You want the lower cooldown on Scatter the Weak because it'll save your life and also unlike Force of Will the mana cost doesn't increase. Also by the time you reach midgame you'll hopefully have Scatter the Weak maxed for teamfights.

On the other hand good work with the guide, it's not a wall of text, and you placed good emphasis on the things you considered important. Keep it up!
1
Zestifier (1) | July 30, 2014 11:15pm
YES! This Guide is horribley outdated and when I thought I had a good build and strat with her. How I have a totally new style and I am currently going 10-1 Ranked right now, So, this will be updated!
1
Wicked Eye (25) | July 14, 2014 10:28am
I'm unsure why you chose to max your ability at lvl 10 instead of 9. Syndra really benefits from maxed abilities because of her passive, and Q deals a LOT of damage, even if its just one level, early advantage is always nice.

Instead of writing
Code:
[items=http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=2-27-27-27-188]

That gives you

Item Sequence

Health Potion 50
Health Potion 50
Health Potion 50
Warding Totem Removed 0

Try writing
Code:
[items=2-27-27-27-188]

That gives you

Item Sequence

Faerie Charm 250
Health Potion 50
Health Potion 50
Health Potion 50
Warding Totem Removed 0
1
Vynertje (386) | June 3, 2014 10:30am
Voted -1
Agreed with the points False made, but a few extra things:

1) Heal > barrier

2) Max E second, not w. It's a lot better (source; all pro syndra players out there)

3) DFG is usually a very poor option to follow up athene's when behind. It will actually hurt your sustained damage even more. Syndra can only 1-shot people when ahead, not when behind.

4) Armor runes are outdated, its better to use scaling or flat hp seals.

5) Masteries are spec'd very badly. If you go 9 utility Summoner's Insight is a must.

All in all I don't think its worth an upvote, sorry.
1
FalseoGod (316) | June 3, 2014 10:14am
Voted +1
^
1
FalseoGod (316) | June 3, 2014 10:13am
Ok, so even though I have a Syndra guide and may sound biased, here are my thoughts:

1) I think Doran's Ring start is ALWAYS better. Here you're trading 1 pot for raw hp brought by the ring. You can argue all you want, but you're also trading 4 instant mana regen per minion for 3 mana regen per 5 seconds. If you run out of mana that fast in lane it means that you're either blowing spells pointlessly or you don't last hit correctly. There's absolutely no other option. I play a really aggressive Syndra.

Not to mention that with less AP you deal less damage and thus will need to harass more to cover the difference.

2) E at level 2 is always better than W, unless the opponent has absolutely no jungler. E also helps setup for level 3 kills a lot better.

3) Runic Affinity is a must. You can run out of mana with Syndra easily at level 18 even with Athene's, so blue buff is really REALLY important.

4) Mobility boots are bad since the nerf for anything that isn't a pure assassin or tanky initiator, and even those have limitations;

5) I get some picks you consider counters, even if I disagree. However, Viktor and Ryze - if you play Syndra correctly - are destroyed by her. In fact, she destroys most mages with a shorter range than hers unless you **** up and go in too soon (getting in range of annie/cassio = bai).

Overall it's a good guide and I'll upvoted it. Just needs a bit more detail tuning
1
xLordSundayx | June 3, 2014 6:19am
I take Scatter the Weak earlier than you (lvl 2), especially if the enemy jungler has a good engage (Vi, Xin, Wukong etc). The pushback gives you that extra bit of time to get closer to your turret, if timed correctly to interrupt their engages and combined with early boots. The Dark Sphere + Scatter the Weak means you can shove the lane back and lets you poke against champions with longer range than you (Ziggs).

Otherwise, top job.
1
Eternal Havoc | May 30, 2014 9:22pm
Voted +1
Best Syndra guide I've seen really helped me out :)
1
Zestifier (1) | May 24, 2014 4:56am
THIS GUIDE IS BEING UPDATED
1
Zestifier (1) | March 9, 2014 11:28pm
Thanks for the positive Review dyingItachi! However, Ziggs is not a direct counter, but just an annoying champ to lane against with Syndra.
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