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Introduction
Pros
Cons
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One of the best split pushers due to her heal buff and the cougar form
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One man powerhouse with 40% CDR (you may be able to carry games alone!)
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Very strong Roam Potential
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Ridiculous Late Game, Heal scales with AP very well
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Attack Speed Steroid on her heal
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High Mobility
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Alot of control around midlane especially for drakes and barons
Cons
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Unreliable damage output if you canĀ“t manage to hit spears
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High skillcap on cougar form
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Has no lane presence before level 6
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Hard to teamfight effectively
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No Crowd Control
Runes
Nidalee's setup is pretty standard but it has everything you need. I take both resists in seals and glyphs to help out with Nidalee's weak early game .
Hybrid Pen Marks, are picked up because you will be doing a lot of auto attacking early for the harass during the laning phase mid game and also your take down is physical damage.
Glyphs can be scaling MR or AP per level if you're not facing an AP mid laner
Flash ignite is really strong at level 6. Your kill potential spikes between level 6-9. Spear-> flash pounce swipe/take down accompanied with a quick ignite will take someone from 70% health to 0% in an instant. The key to being a successful Nidalee player is constantly using all 6 of your abilities (q/w/e in cat and human form)
This is good when you know for sure you are going to get camped or if you are afraid that you will die. Nidalee isn't terrible in lane against assassins because she can survive very long with primal surge and barrier. If you are able to stay alive and make a team fight last a long time, you will be likely to win the fight with AP Nidalee.
I've been using flash cleanse more often against heavy CC teams. Cleanse is also good against ignite. Not only do you remove the DOT from ignite, but you also remove the healing debuff so you will be able to primal surge to restore the full amount of health.
Prowl
Good Nidalee players will constantly walk through a bush whenever they can. The movement speed helps you get out of a lot of dangerous situations and makes pouncing over walls easier.
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Bushwhack
The armor/magic penetration debuff was reduced to 8 seconds from 12. The ideal time to 1v1 someone is after they land on a trap. When someone has a trap debuff on them TRY TO HIT THEM WITH A SPEAR. The trap also reveals vision on the target, so try to bait stealth champs into walking over it. Bushwack is very useful against Akali and Kha'Zix.
Pounce
Pounce is your primary way to move around the map. Cat form has increased movement speed, so always run in cat form and pounce as often as you can. When you get to the place you want to be, switch back to human and throw a spear to start your ganks.
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Primal Surge
Your primal surge isn't just a heal. Use your heal before you engage in cat form. This will increase your attack speed. Using primal surge while you are full health under tower will also help new nidalee players cs better.
Swipe
Swipe has pretty good scaling. The range is a little bit low and if you are too close or 'inside' of the champion you can miss Swipe. For Swipe to do damage to a champion they need to be a little bit in front of you.
This is pretty much NidaleeĀ“s hallmark.
Try to stay in lane until you are level 6. It is ideal and will make the rest of the game a lot smoother for you. Get level 6 as fast as you can! Cat form gives you more movement speed so try to use cat form to help you move between objectives faster. Don't stay in cat form too often because you need to throw as many spears as you can throughout the game.
I really like . Granting your team vision of an unwarded vision of a bush for four seconds can be game changing for a team fight. This mastery also allows you to try to make a level 1 buff steal. The range increases as your level increases. It also makes ganking a little bit safer because you can use your orb to check scary bushes as you roam to bottom lane.
Tear is very good on Nidalee, but do not sacrifice the early game CDR to build Arch Angel Staff early. I don't build tear early anymore unless I am against AD mid, AD jungler, AD Top team compositions. Against these champions I still prefer to rush cool down reduction. I just play better with CDR. The rotation is smoother, the heal is available more often, the cat can pounce more. CDR is best. If you are going to build a Tear I would recommend building a dorans ring and rushing morello to supplement the lack of CDR and early game AP.
This item is extremely strong on Nidalee, and it is just as strong as Tear, but its lategame isn't as great as Tear's but the bonus MR Athene's brings can be a lifesaver. Just replace the Tear in the build with a Chalice and finish Athene's before Rabadons.
Build Rabadons if you are getting fed and farming well. If you are struggling and the other team is stacking magic resist, then I would recommend an early void staff. Your damage input will be higher with void staff than Rabby in this situation.
Purchase this against a heavy AD team.
Catalyst the Protector
I normally never build this because itĀ“s just not cost efficient because you donĀ“t need to be tanky with an AP Nidalee since you should be always the backline.
But anyway it may help you during the lanephase if you are getting bullied really hard and you need the tankyness.
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