Diana Build Guide by MrCuddowls
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VS AD Mid
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
"The sun does not reveal truth. It's light only burns and blinds"
It has rarely happened during my league of legends career that I like a champion so much that I truly strive to become a good player at them and eventually master them and Diana is no exception. Diana's kit interested me tremendously. I just love the low cooldown ultimate, the curving skill shot nuke and the retracting AOE. All of these make Diana one of the most unique and well made champions in the game and are all reasons why I found this champion great fun to play. I hope you find the guide helpful and would like to thank you for reading it.
+Strong Late Game
+Great at Gap closing
Greater Mark of Hybrid Penetration: You should take hybrid penetration marks because you are only sacrificing 2.34 magic penetration for an extra 8.1 armor penetration, which is actually very very useful on Diana.
Greater Seal of Armor: Attack damage carries and bruisers have recently become very powerful and Greater Seal of Armor are a must if you want to survive. You should NOT take Greater Seal of Mana Regeneration because you will be taking a flask at the start which helps with any mana problems early. Late game Diana is not mana hungry and so won't need them.
Greater Glyph of Magic Resist: The safest choice, these are what you should pretty much always take unless for some reason you are really confident that you will completely stomp your lane, in which case you can take Greater Glyph of Scaling Ability Power. Just be aware that they are not the best choice.
A solid steroid for your burst. Makes you a very good dueler and allows you to wave clear faster. There is no really unique way of using this past saving the proc hit for a specific use.
Very important skill and is core to Diana's kit. It afflicts enemies hit by it with moonlight. If you use your ultimate on enemies that are afflicted with moonlight, your ultimate will not go on cooldown. Using this to ensure kills is important to being a good Diana player. Instead of using your ultimate immediately, it is better to use Crescent Strike before hand, as it will allow you to use your ultimate twice and ensure a kill.
Very useful crowd control. This will cancel any channeled ability like Katarina's Death Lotus or Janna's Monsoon. It will cause enemies to come towards you, slowing them, which will allow you to really lock on to them and make sure they don't get away. Do not use this for no reason, it does not do any damage. Only use it if you are trying to stop a channeled ability, to catch up to a fleeing enemy, or during a teamfight to clump up your enemies together.
Long range gap closer and tons of burst. Lunar Rush will not go on cooldown if the enemy you are targeting with it is afflicted with moonlight. This can be used as an escape method, you can mark jungle creeps or minions with Crescent Strike and dash to them with this, which is especially useful when done on jungle creeps. Timing is important when using this and Crescent Strike together. Cast this a moment after you use Crescent Strike to ensure that you will hit your ultimate. This is essential because Crescent Strike and Lunar Rush have the same range.
Always taking these for more kill potential and movement speed.
Your choice of ONE Offensive item. Take all three Defensive items.
Take this when three or more of your enemies have LESS than 100 magic resist.
Take this when three or more of your enemies have MORE than 100 magic resist.
Buy the Furor upgrade for the stick. It will allow you to chase down and kill enemies easily.
Health is now a very effective stat in the game. Having Warmog's is important to surviving, you should build this almost all the time unless you know you can play the snowball game and win.
Guardian Angel is very important on Diana as the passive will more often than not allow her to accomplish a lot more in a teamfight. There is no reason to get this, so always get it.
|Lux - Moderate
Lux has strong harass before level 6. She has a powerful shield and good burst at level six. Play the lane with caution and focus on CSing. Try hard not to get zoned, Try hard to out play lux. Remember, Lux deals a ton of damage.
|Twisted Fate - Easy
Is fairly squishy and doesn't have any real escape method. Use your shield to negate any damage you can't dodge. You can kill him level 6 since he doesn't really gain much power, so make sure you take the opportunity.
|Mordekaiser - Hard
Strong Harass before level 6. Very powerful shield that negates a lot of damage. Powerful ultimate. You probably can't win any trade or fight. Focus on CSing and roam whenever possible. Ask your jungler to gank.
|Malzahar - Hard
Strong harass early, and a very powerful ult. You aren't likely to win a fight against him. Focus on CSing and not losing the lane.
|Karthus - Easy
Really really squishy. Can put down some harass early but at level 6 you can kill him. Farm the lane before level 6. At level 6, QRE Combo for the kill.
Early game you are harassed and zoned easily due to your low range. Most of the time you will be passively farming but there are those situations in which you have an advantage such as Katarina or Anivia. If you are up against a difficult lane like Cho'Gath, use Crescent Strike to farm minions. Make sure you use your shield to negate damage, you should think of your shield as a defensive ability more than an offensive ability
This is when you are most powerful during the game. Roam to side lanes if an opportunity to pick a kill presents it's self. You can stay in your lane if you are ahead of your enemy laner and constantly push up the lane and farm wraiths, eventually taking the tower, or you can just roam and gank other lanes.
You aren't as exuberant as you were mid game but you are still very very strong. At this point you should be somewhat tanky thanks with a moderate amount of damage. If you have Guardian Angel and one other defensive item coupled with it, then don't be afraid to jump in a teamfight and go directly after the enemy AD carry. Make sure you are assisting your team by taking objectives like Baron and Dragon and Towers.
I thank you for reading my guide. It took two days to finish it but I worked hard on it, non stop, except when going to the bathroom or sleeping. I really hope this guide helped you become a better player at Diana.
I wish you luck in the game and in real life. Happy Chinese new year :)