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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Intro
Pros
|
+ An amazing team-based speed buff ultimate in On The Hunt that can be used to secure many a kill + Great poke and damage output with Boomerang Blade + Great tower pushing when Ricochet is active with the passive of On The Hunt + Ricochet and Boomerang Blade provide amazing waveclear + Spell Shield gives solid defense against ability based champions + Pretty strong at all points in the game + Good escapability |
Cons
|
+ Doesn't outscale many late game based ADCs + Mana problems early + Coordination with team necessary to take full advantage of ult + Can be focused on easily if unprotected |
Heal is standard on pretty much every ADC. The health in itself is useful for getting out of sticky situations without needing to burn the more useful Flash, and the speed boost can be the deciding factor in a chase. Be sure to share the heal with one of your allies by selecting them before casting.
Flash
Essential on most champions in the game, Flash has an insane amount of utility. Pretty simple. Flash over walls to run or go in, flash in or out of chases or fights, it pretty much depends upon your style. Be sure never to overcommit on a Flash, though, as it could go horribly wrong.
Exhaust
This is being taken more on ADCs now (with Heal on the support). While I prefer Heal, I can see this working on Sivir. It could be hard to close a gap without ulting due to her lack of CC, and Exhaust could fill that gap.
Ignite
Rarely taken on ADCs, this isn't that important on Sivir. If you're ultra aggressive, yes, Ignite could be useful in lane, but if that's the case, your support should be taking it.
Gives a burst of movement speed when an autoattack or ability damages an enemy. Think Phage passive. This makes it very easy to kite or chase with Sivir, as you can outrun most enemy ADCs (without escape abilities of course) by autoing and landing Boomerang Blade.
Q: Boomerang Blade
A great main damage and poke ability. Be aware that it does cost a bit of mana (which you'll have trouble with early), but once you get Essence Reaver and Rapid Firecannon the mana refund should be enough to keep you rolling. You can just throw this into teamfights, but make sure you have a specific target in mind, so you can then go after them with auto attacks.
W: Ricochet
This is a great ability for pushing lane. Need to clear a wave? Just Ricochet into Boomerang Blade. Tower need to go down? Make sure there's no enemy champion under tower (to draw aggro due to Ricochet and go ham. Once you get points in On The Hunt, it also boosts attack speed while active, which is useful for objectives.
E: Spell Shield
Blocks next enemy ability to hit you. This is a great defense, either to eat poke in lane, or to absolutely reject an execute like Jinx or Caitlyn ults. It also provides good lane sustain, as it has no cost, and actually refunds mana upon successfully blocking an enemy ability. Blocks Dragon auto attacks as well.
R: On The Hunt
This is a team-wide movespeed buff, which is an amazing ultimate for two reasons: engage, and disengage. It's a stellar tool for positioning and flanking, which, if used to focus on the enemy carries, could win a fight. Of course, if the enemy team is low (or you are), it can be used as a chase/run tool.
Essence Reaver
Core item on Sivir. Her need for mana sustain goes beyond the fairly high costs of Boomerang Blade and Ricochet, as On The Hunt, being such a useful ultimate, should never have to bow down to low mana. The CDR helps with your output as well (but be sure not to just spam Boomerang Blade before you get the chance to earn back some mana).
Berserker's Greaves
Although your recommended build (TY RITO) suggests that you take Ionian Boots of Lucidity, you'll already have 30% CDR after Essence Reaver and an AS/Crit item, which is pretty sufficient and fairly close to the cap, anyway. Berserker's Greaves help you clear and push down towers.
Boots of Swiftness
Only take if you really like roaming, but as stated in the items section, your abilities pretty much cover everything these give.
Phantom Dancer
This is probably the best choice for your customary Zeal upgrade. Due to the buff on her W (the ricochets can crit), you still have waveclear with your total 50% crit by this item, and you can duel way more easily.
rapid firecannon size-50 Rapid Firecannon
Take this if you feel a desire to boost your siege and poke game, in addition to your trusty Boomerang Blade.
Statikk Shiv
If you want even more waveclear/teamfight AoE
Runaan's Hurricane
Take if you want to be a waveclear machine. It also gives 15 on-hit AD, but you'll mostly be going for straight crit/speed/damage.
Infinity Edge
Pretty much essential on Sivir, and on most ADCs. It gives your crits the oomph they need with the 250% crit damage, and has a nice chunk of AD with 65.
Quicksilver Sash
Take this BEFORE Infinity Edge if and only if you feel that your Spell Shieldis too little to repel enemy CC (and if the enemy team has a LOT of CC). I do suggest getting it at some point in the match, be it now, after IE, or when building Mercurial Scimitar as your last item.
Lord Dominik's Regards
This should be taken more often than it's cousin, Mortal Reminder. Take ESPECIALLY if they have a lot of tanks. Even if their mid and/or ADC have more HP than you, the Giant Slayer passive will come into effect and give your damage against them a boost.
Mortal Reminder
Take this if the enemy team has either a lot of heal ( Soraka), lifesteal (dependent on some ADC builds), or a lot of health regen or return ( Garen/ Darius).
Maw of Malmortius
Around now, mages will start doing HEAVY damage. If you're worried about this, take Maw of Malmortius to live through teamfights and also to get some armor pen.
The Black Cleaver
This helps a lot with your kite and chase due to the Phage passive's synergy with your own. Also the armor reduction is useful in place of armor pen.
Duskblade of Draktharr
To be honest, not all that great on Sivir but it can be situationally good for locking up quick kills, which she doesn't necessarily excel at.
Mercurial Scimitar
Builds out of QSS, which is its most useful component, but it does have a LARGE chunk of AD (75, the same as Bloodthirster) and also some nice lifesteal.
The Bloodthirster
If you have a thirst for blood but never live to see it, this is for you. The shield from "overhealing" is very useful, and the 20% lifesteal passive gives SO MUCH SUSTAIN. On top of that, 75 AD.
Death's Dance
Gives some nice lifesteal, a ton of AD (75 again), and CDR to close out your cap. The most useful component is the bleed effect, which greatly increases survivability, giving you an opportunity to lifesteal some HP back before you die.
Sterak's Gage
Similar to Maw of Malmortius, take this if the enemy team has a ton of burst damage, so you can live through the burst and get 'em while their cooldowns are up.
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