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Jax Build Guide by Gulrok

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gulrok

Hey, Hey, Jungle Jax, Meet Me Down By The Railroad Tracks

Gulrok Last updated on June 30, 2012

Ability Sequence

4
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction ( WHY!? )

Hey, Hey, Jungle Jax,
Meet Me Down By The Railroad Tracks,
Put a Lamppost in my hand,
I'm gonna be a kickass / badass man,


( I changed Captain Jack with Jungle Jax, it is one of the cadences my unit marches with. )

Jax is probably my best jungler, and is great in 5v5 ranked / normal and 3v3 ranked / normal.
He isn't the most common ban, but you will see him banned in ranked.

Jax is one of those, "get him if you can" champs.

He is strong because he can do AP / AD / Hybrid, and can counter a lot of different lanes.


Guide Top

Runes

Jax leans either AD / AP / Hybrid,

Therefore this all in 1 guide for him will allow you to properly decide what you team needs.

Take the Armor Pen ones if you're going AD (Desolation)
- Quints & Marks

Take Magic Pen ones if you're going AP (Insight)

Take Armor Pen or Magic Pen Marks if you're going AP/AD Hybrid
- And Destruction Quints

-- As for Yellow Seals, go armor

-- As for Blue Glyphs, go some form of magic resist.

No matter what you build / lean towards one, but you're never completely one. You're always good as hybrid.


Guide Top

Masteries

This chart should answer most of your questions with masteries.

The only thing that you should change with in the build is.
Hybrid can go either.


Guide Top

Items

Start - Average start build.



First item



Boots

Pick either Mercury Threads or Ninja Tabi


Guinsoo's Rageblade

Great item, benefits ulti, as well as AD and AP on it. Great on a hybrid.


Hextech Gunblade

Remember, we're Hybrid / AD / AP. It benefits us all. It gives some really nice sustain. Replaces the stuff with wriggles.


Trinity Force / Lich Bane

TF - Love this item, it has a slow, speed, attack speed, crit, plus that nice sheen built in. This item really keeps Jax on ball late game.

LB - Another solid item. If you're leaning more AP then go for this. Either / or, but you need one.


Health & Attack Damage

The common pair of health + damage.

You can switch out items for whatever you want. You just need to remember that you'll get your very own feel for this.


Guide Top

Summoner Spells

The spells!

Smite


You never, EVER, EVER, EVER, jungle on Jax without smite.


Ghost

Gets you in the game quicker. Allows you to chase down those buggers.


Flash

Your Leap Strike onto a ward already counters this. Waste of a summoner spell for Jax.


Ignite

It is alright, but nothing special. Usually melee don't go with ignite, but feel free to.


Exhaust

It is certainly a viable summoner spell for Jax. I'm not a fan of it, but the slow helps you nuke and into a stun.

You really don't have any other viable options for any other summoner spells.


Guide Top

Abilities

Passive

Basically increases attack speed. Makes you one hell of a tower pusher.

(Q) Leap Strike

Jump over walls onto wards, onto friendlies, or splatter an enemy.





(W) Empower

Makes you hit like a truck on your next autohit.

(E) Counter Strike

Your Dodge / Stun / Miss Everything, Damage Abilty.
This does damage, so it is great for when someone like Akali is in her zone bubble, and shes low HP. You can hit her with this and take her for the killing blow.

Or run next to an enemy, stun, and jump to an ally.

ORRR... You're getting focused, BAM to quick to hit.

(R) Grandmaster's Might

The best part of this is the passive. Gives you a lot more damage, and clearing speed. You start really hitting hard with AP and Attack Speed. You could take away the defensive part to Jax's Ultimate, and he would still be amazing.

However, activated ultimate is great when you're getting focused or getting your face kicked in. Tower dive? NO PROBLEM!


Guide Top

Creeping / Jungling


You'll start at

Beginner Jungler
Your Route is
1-Blue
2-Wolves
3-Wraiths
4-Red
5-Golems
6-Wraiths ---> You hit Level 4 here.
7-(If you can) Wolves

Advanced Jungler
Your Route is
2-Wolves (at 1:40)
1-Blue
2-Wolves(If Up)
3-Wraiths
4-Red
5-Golems ---> You may hit level 4
6-Wraiths --> on either of these monster camps
7-(If you can) Wolves


Guide Top

Pros / Cons

Pros

- Fantastic Ganks
- Can Counter Jungle
- Tanky, and escape routes
- AOE Stun
- Not easily countered.

Cons

- Take time to get use to timing.
- Relies on items.
- Snowballer = You don't do well early game, you won't late.
- Easy to jump into enemy on turret and die.


Guide Top

Team Work

You should be ready to be the main person to engage.

With a proper timed leap strike with counter strike. You'll be gold with an AOE stun.
You will work well with Anivia, Galio, Nunu, Brand and other champs that have an AOE ultimate.

Coordinate jumps and the timing that way you can stun quickly and smartly. You can save people with this.

Run next to an Enemy and counter strike. Soon after jump to an ally to live.


Guide Top

Goodbyes!


And Lastly

YOU'RE BAD AND SHOULD FEEL BAD!

JK, JK, <3
Please comment and rate!