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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Threats & Synergies
Mordekaiser
Mordekaiser is not IMPOSSIBLE, but will be extremely difficult early game. He will out sustain you with his shield and mitigate most of your damage on trades with it. Hang back; call for support.
Introduction
I am a Silver player, who is too lazy to play ranked to see where I actually belong. I usually just play "Penta-Queue Normals" with a group ranging from silver to diamond, so I've faced everyone in-between and sometimes higher.
I'm a BM Akali that runs around doing my own thing. I tried to find relevant games, but a lot of my time has been spent on Akali jungle recently :P
Runes
Most of these runes are specifically chosen to ease your notoriously weak laning phase (mind you, I said weak, not bad *coughvaynecough*)
Greater Quintessence of Ability Power is great for early game, providing you with the needed power to give you an edge in laning phase.
Greater Seal of Armor is also very good for your laning phase. It will help take the edge off of a mid laner's AA poke even if they aren't an AD champion, and helps you beef up against those OP winions.
greater mark of hybrid penetration is your bread and butter rune. Free penetration from all sources is amazing on Akali (and any hybrid champion for that matter).
Greater Glyph of Scaling Ability Power is chosen to help you snowball. AP Quints are more than enough damage early game to get you the lead you need to carry, so these glyphs are interchangeable.
Other viable options:
Greater Glyph of Magic Resist is also helpful for you laning phase, especially against a predominantly AP mid lane. I find that Akali's laning phase isn't so weak that you need the resistance until late game when you and the enemy mid laner are both capable of one shotting each other, but it is a very good option nevertheless.
Greater Glyph of Ability Power is also viable and focuses on your laning phase rather than your scaling into mid and late game. Not as strong in the long run, but can get you to late game faster if everything goes as you desire.
Greater Seal of Health is about equivalent in viability to Greater Seal of Armor.
Greater Mark of Magic Penetration will give you better magic damage, but Akali's Crescent Slash (scales with AD and AP) and AA are very important to her rotation, so these are not as powerful. Still a good choice if you don't have Hybrid Pen Marks.
For Late Game Consideration:
Greater Seal of Percent Health is probably the best (mathematically) seal for late game scaling. Greater Seal of Scaling Health works similarly, but is a flat increase, so ends up being less effective. Both of these become better than flat health seals at around level 7.
Greater Seal of Scaling Armor provides you a considerable armor increase at later levels. Again, becomes optimal at around level 7; but is out-shined by percentage heal runes.
Twin Disciplines (Passive)Spell Info
This makes your AA very effective early on and synergizes well with Lich Bane. This starts stacking very nicely after just a couple items, making AA more important as the game progresses. |
Mark of the AssassinSpell Info
This is Akali's main source of damage. Ideally, you want to have a Mark active when you engage and ready once you attack. |
Hextech Gunblade: It gives a great damage boost to both AD and AP, lifesteal on both sides, and a 40% slow; what's not to love about it?
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Lich Bane: I personally love this item. It is undoubtedly a very strong item on Akali, but it effectively acts as either a second Crescent Slash or a substitute for it in your rotation. For this reason, it can be neglected for late game or not bought at all.
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Mejai's Soulstealer: Everyone knows what this item is and when it is appropriate to pick one up.
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Rabadon's Deathcap: This item is almost a necessity on any AP caster or assassin. +120 AP and +30% additional AP is very powerful. It should be one of your capstone items, though.
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Rylai's Crystal Scepter: I personally don't like this item, but I've seen a lot of Akalis use it. 35% slow on most of your spells is really good for chases, but I find it excessive with a Gunblade.
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Void Staff: Another one of those AP champion staple items. 35% magic penetration is very strong in general and synergizes very well for an Akali focused on assassination and roaming.
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Items to Look Out for
Zhonya's Hourglass: This can be very dangerous to you. It can either completely mess up your focus or put you in a really bad situation that you have to survive long enough to finish the fight.
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Vision Ward: A pink placed anywhere near or inside your Shroud will reveal you; beware.
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Greater Vision Totem: The same as a Vision Ward.
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Oracle's Lens: This will give true vision when activated. More likely to be a support item, so be cautious of bot lane.
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Additional Note: For some of these sequences, I suggested that you throw down a Shroud for CC and protection. However, Shroud is your highest energy costing skill, so you don't have to use it if you don't feel like you need it. This will ensure that you have plenty of energy to take on multiple enemies.
There are three ways to initiate a fight.
Goodluck out there!
PS: This is my first and probably only guide, so please leave feedback so I can make this guide as useful as possible for everyone! :)
Also: If you have any suggestions for Laning Match Ups that you want me to rate or change, please leave a comment along with your reason (for changes).
Mewberry
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