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Thresh Build Guide by xMyBigPicklex

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League of Legends Build Guide Author xMyBigPicklex

Hooked Right Into Season 6 (6.2 Patch Update)

xMyBigPicklex Last updated on February 3, 2016
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Ability Sequence

1
8
10
12
14
Ability Key Q
3
13
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Thresh with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Sona Annoying at first. Just hook her and kill her.
1
Nami Nami is squishy and very easy to kill. With your flay and hook it is very easy to mess her up.
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Intro

Thresh is my favorite support currently. If played correctly you can easily carry yourself out of Bronze, Silver, Gold. This guide will give you the rundown of how I play Thresh.


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Runes

This rune set is very versatile. It will work against basically any supports and ADC's.


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Masteries

With the new mastery system I found this to work best. I found that the Keystone I chose it good for the build I put on Thresh. I make Thresh tanky and he absorbs some damage that your ADC will receive.


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Items

My build never changes. Every game it is the exact same. Unless a team is all AD or all AP, which hardly happens in higher ELO. The build I use is very balanced against AD and AP champions and gives you a lot of HP.


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Skill Sequence

Engaging with Thresh, I engage with my E. I run up to an opponent and E them towards me. I auto them which does bonus damage from my passive on my E. This should do a decent amount of damage off the start. I follow up with my Q as they run away. This is why I max my E, for the damage and the passive. After your Q, your E should be ready to use again. At this point you should be securing the kill. I highly recommend not engaging with Q until later into the game. It costs way to much mana and the cooldown is ridiculously long on it. If you can land your E to bring them closer to you it makes landing your Q 100x easier.


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Early/Mid Game

If you are winning lane I advise you to leave the turret up as long as possible. This will keep your opponents in lane and give them courage to push out knowing they have a turret right next to them. You can get 2-6 kills easily before the laning phase is over just by keeping the turret alive when you are ahead in lane. Once the turret falls start grouping mid and securing every and all objectives. Keep wards in the enemy jungle.
If you are losing early/mid game. Keep wards in your jungle and on objectives so you can attempt steals and contests to help your team come back into the game.


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Helping Teammates

If top lane is struggling and you are doing well on bottom. Go help top and tell your ADC to farm under turret. Also tell your jungler to camp bottom. This will allow top lane to come back into the game. Also bottom lane will play super aggressive knowing that you have gone top. Giving the opportunity for some great ganks for your jungler.


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Late Game

Late game is all about hooking the carry. If you can get a good hook on their ADC and flay them into your ultimate, your team should be able to capitalize on that play. Vision is key, and always watch the map incase your teammates need help with your W.


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Thank you

Thanks for reading this guide, if you have any comments, questions, or concerns please feel free to comment on this guide.