Starting items #1
Not Updated For Current Season
Hello, I'm currently plat 2 nasus main with 84% winrate ( I don't play ranked a lot :p ). I decided to make this guide so people can feel the joy of opening the gates.
Pros & Cons
+Scales with farm
+Doesn't have hard counter
+Tanky and high damage
+AOE Armour reduction
+Build in life steal
+Good split pusher
-Very weak early game
-Easy to kite and poke
Nasus permanently has 10/15/20% life steal.
This passive is AMAZING. It gives you so much sustain in laning phase. Later in to the game you can even heal up to 200+ easily. When you're laning you should auto attack before using your q to maximise your lifesteal.
Next basic attack gets bonus range for next 10 seconds and deals bonus physical damage. If siphoning strike kills target, Nasus gains 3 stacks of Siphoning Strike, doubled with champions, large minions and large monsters.
This ability is what makes Nasus himself. This ability gives siphoning strike stacks when it kills a target. The amount of stacks you have increases siphoning strikes damage. You should always try to last hit with this ability. Remember cannon minion gives 6 stacks instead of normal 3. This ability procs sheen and can be used to destroy towers really fast. Also works as a auto attack reset.
Nasus slows his enemies, slowing them and decreasing their attack speed.
This ability is one of the highest slow in the game. You should only max this ability if you're laning against auto attack heavy champion. When in teamfight always use this ability to auto attack heavy champion.
Nasus unleashes spirit fire dealing aoe magic damage. All the enemies in spirit fire get their armour reduced.
You should't use this ability in laning phase because it will push your lane. When fighting enemy champion always use this before siphoning strike because of the armor reduction. If you're teamfighting try to hit as many people as you can.
Fury Of The Sands
Nasus empowers himself for 15 seconds, gaining bonus health, increased size and attack range for the duration. During this time Nasus deals magic damage to all enemies around him capped at 240. Nasus also gains bonus attack damage equal of the 6.375% damage done, capped at 300.
This ult is pretty nice. You can use it to save you from dying, or just when fighting. Just remember to use this before the fight for the bonus health and attack damage. You can use this ability to bait someone to dive you.
Flash is imo best summoner spell for nasus. You can flash for kills, dodge skill shots, get away from ganks or just outplay your enemies.
This summoner spell is just amazing for nasus. You can split push better, you can just back and buy cdr and tp back to lane and you can join fights if you need to.
Personally I don't really like this summoner spell on nasus. I know some nasus players use, because how immobile nasus is, but if you're split pushing there's usually only one guy to wither so you can catch him easily.
When you're laning as nasus in the first minutes you should let the enemy push to you to your tower so you can just farm safely there. You should not fight enemy laner because of your weak early game. You can start fighting usually when you're lvl 9. Beware if your opponent has ignite because you can lose fights easily against it. Your goal should be to have 200 stacks at 12 minutes, 400 or more stacks at 20 minutes and if you're split pushing 650+ at 30 minutes.
Mid To Late Game
Mid to late game you should't team fight. Nasus is a really strong split pusher. You can take towers extremely fast with your stacks and zz'rot. Nasus is also a late game monster and he can easily 1v2 or if ahead 1v3. So when split pushing your enemies need at least 2 or more to defend their base from you and that gives rest of your team advantage and they can take objectives easily.
So I made this somewhat fast so if you have any question or want hear in-depth things about something just ask me! And I hope this guide helped at least one you to become better nasus player or just player in general! :)