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Graves Build Guide by SoloDolo19

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SoloDolo19

How To Graves

SoloDolo19 Last updated on August 12, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


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Abilities

True Grit - Graves gets tanky every second he's in battle. You can 1v1 enemy ADCs and stuff.

Buckshot - This does a lot of damage.

Smoke Screen - Used to slow down chasing enemies or chasing down your enemies or making their CSing more difficult.

Quickdraw - You shoot fast and get away fast. It's awesome.

Collateral Damage - This is a nuke. Nukes do a lot of damage. Great for securing the kill if they're slightly out of range. Normally use E to get closer then nuke them.


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Supports

Basically, you can't win a lane by yourself unless the enemy laners are Wood tier level and are completely awful at making proper judgments. Support is (ARGUABLY) the most important position to me besides junglers because of the sustain and wards and the other boring **** they have to do to win games. This is all from personal experience of who I like to have as a support with Graves and who I don't like.

Good Supports with Graves:

Taric OP w/ Graves - remember that Taric players!

Bad Supports with Graves:


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Masteries

21/0/9 - Buff duration is more important than +30 health. That 30 health means nothing late game.


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Runes

Greater Mark of Attack Damage - Last hitting gets a lot easier with this and you do more damage in early trades.

Greater Seal of Armor - best tank na

Greater Glyph of Magic Resist - best tank na

Greater Quintessence of Attack Damage - yay damage


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In-Depth (sorta kinda) on situational items

Infinity Edge - Infinity Edge is good for doing tons of damage.

Last Whisper - Last Whisper is good for armor stacking teams like Taric or Garen or some OP champ like that. You still do a lot of damage, just minus the crit chance and extra crit damage.

Blade of the Ruined King - BoRK really isn't an item for Graves, but you can use it on super tanky teams.

Zephyr - If your entire build is finished and you're not getting the clear advantage yet, both teams don't know how to finish a game first off. Secondly, you can sell your boots for a Zephyr. You'll lack a little movement speed compared to before but it gives crazy boosts.

Guardian Angel - If you can't seem to stay alive this item is perfect for you. Late game ADC's job is to inflict a lot of damage on everything around you and stay alive. It's so important to stay alive. Damage revolves around you.

Quicksilver Sash - Awesome against Amumu and heavy CC late game. Amumu ult? Well **** you.

Statikk Shiv - Very rarely will you use something like this, but if they're always bunched together as a team, this could come in handy. Be smart when choosing between this and PD.


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Summoner Spells

Never play ADC without Flash.

Secure the kill.

Barrier is awesome against most enemy ADC ults like Caitlyn and MF. It gives you enough of a shield to escape without dying. Dying is bad.

Buy a Sash instead.

All other spells aren't worthy of being mentioned.


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How do I even ADC?

You can't just use this guide and expect to own every game. You've got to do your part too. I don't have any tips to give since that's not what this guide was meant for but you can watch this video if you're looking to become a better ADC in general.