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Mordekaiser Build Guide by Changdrew

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Changdrew

How to Huehuehue

Changdrew Last updated on August 14, 2011
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Ability Sequence

4
14
15
16
17
Ability Key Q
2
8
10
12
13
Ability Key W
1
3
5
7
9
Ability Key E
6
11
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Mordekaiser is one of the most dominant laners in the game, due to his shield and poke damage. People are afraid of his burst potential with his ultimate and ignite. In this guide, I will show you how to play an AP Mordekaiser, with a bit of MR.


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Pros / Cons

Pros:
Usually wins his lane
Lots of damage
Super tanky with his shield
A generally cool guy
Can make the game 6v4

Cons:
He can get zoned easily(melee)
needs to farm
Uses health for skills


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Runes

I take magic pen marks, because he does TONS OF magic DAMAGE, armor yellows, because early game when you have to walk up to minions to last hit them, your laning counterpart will probably try to harass, and in general they are good runes. MR per level blues are good since I play a AP heavy Mordekaiser, and since all his skills are almost melee range he needs to be a little tanky towards late game. You can also take flat MR here, but per level is more preferred. For quintessences, it is really personal preference,if you want more damage you cant take AP quints, for tankiness, health quints.


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Masteries

Normal AP caster masteries(9/0/21), except I forgo most of the mana regen masteries. The ghost mastery is a must.


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Items

Most of the time, I start with Regrowth Pendant and a health pot. With the farm you should get in your lane, during your first back you should be able to buy a Hextech Revolver and Boots of Speed. If your team is derping, and you have some extra gold, you can also buy some wards. After this, you should rush Will of the Ancients and soon after Force of Nature for the MR and health regen. The game is usually over by then, but if not, there are many paths you can take. Usually I go straight for Rylai's Crystal Scepter and afterwards, either an AP item if you're dominating, or some armor.


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Summoner Spells

Ignite is a must for your burst combo and just damage all-around. Ghost is good for catching up for a second burst after your intial combo. You can also take flash, but I personally prefer ghost.


Guide Top

Scores



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Guide Top

Summary

Follow this guide, and you should be able to win without a problem.
HUE